Wasteland Campaign

Delving in the Deep: The Slave Uprising and the Fall of a True Hero

Saturday’s Group 7/11/2015

Before heading into the light, the group decides to rest. Searching for food, nobody finds anything except for Kipp the Firebrand, whose impressive fishing skills net him a pale-skinned fish the size of Harsk. The group eats well and journeys on after a full day’s rest to complete Gullycloak’s recovery.

As they travel into the light, the group (Dale, Harsk, Kipp, Karoatch, and Gullycloak) sees a large creature land in the water near them, having fallen from a cliff above the nearby docks. The group investigates, with the exception of Dale, who stays behind to guard the boat. The group comes upon a grisly scene: giant corpses surround the area and one giant charges Kipp before being magically enchanted to sleep. After seeing the area littered with Slirnbase potions, the group begins to formulate an idea of what happened. Harsk takes the opportunity to kill the giant as he sleeps, earning the ire of Karoatch, a half-giant himself.

As the group explores further, they stumble into a grand hall with giant guards at the far end. They also learn that the giants had kept sex slaves of multiple races, including humans, elves, dwarves, drow, and even halflings. All of these poor women were naked, traumatised, and heavily pregnant with the giants’ children. Gullycloak and Kipp distracted the guards and Gullycloak followed one of them (who decided to report the distraction to his king). Karoatch saw the trapped women and believing that he may have been a result of such a union, charged the remaining guard. Harsk and Kipp came to his rescue, but the giant’s might defeated Karoatch and left Harsk heavily wounded. Hearing the commotion and not seeing Gullycloak return, the group feared the worst, their friend had been captured or more likely, dead. Harsk, Karoatch, and Kipp fled to another room just as a search party came to investigate the noises.

Party Split

Gullycloak covered for them by summoning a frog near the dead giant, leaving the wit-starved search party to assume the guard had been done in by a tiny amphibian, which they took hostage. Gullycloak followed them back into what appeared to be a grand courtroom (if we’re being polite) where the Pale Giant King presided over his court. He was holding what seemed to be a party where a wizard and a cloaked woman were in attendance. Surprisingly, the wizard revealed himself to be a spokesperson for Ocular Superiority. Gullycloak revealed himself and “admitted” that his pet frog had gotten loose and killed the guard. He was immediately arrested and put to a trial by combat for his life against the giant guard. Upon being ignored for a silly trial, the wizard began insulting the king and was assaulted by guards. Several of the guards were shot with lightning or turned to stone by the cloaked woman, who was revealed to be the Medusa, Brighteyes, the group’s target for many a week.
As they fled, Gullycloak was busy with his own problems, fighting for his life.

Meanwhile, Harsk, Karoatch, and Kipp attempted to find a way back to Dale to escape through a smoky fungi-filled room, eventually coming upon a trio of deformed, stupid (even by giant standards) giants who were guffawing and chortling as they tortured a Grimlock for their own amusement. Karoatch and Kipp, attempting to avoid a battle, accept their invitation to kick the grimlock as well. Unfortunately, it was a trap, as fire shot from the floor beneath the two and killed Karoatch in short order as Kipp, saved only by his Moonrider jacket, attempted to cradle his fallen friend in his grief. Kipp, barely standing himself, could do nothing but quiver in rage as the giants roared with laughter at Karoatch’s death, as Harsk watched in sullen silence, powerless. With no time left to grieve and no way to transport Karoatch’s body for a proper burial, Harsk and Kipp retreat the way they came in silence.

Gullycloak, in the meanwhile, has been fighting for his life against a vastly stronger opponent. However, his judicious use of darkness, stealth, blinding attacks, faith in Ashava, and sheer ingenuity in the face of certain death, managed to keep him alive long enough to whittle the giant down until Gullycloak managed to miraculously prove his innocence via trial by combat. The crowd and the king are so impressed that they ignore the wizard and the Medusa’s attacks completely and are highly entertained at the Grippli’s gumption. Gullycloak sees this as a rare chance to become allies with the Pale Giant King.

As Harsk and Kipp reach the hall with the cages, another commotion occurs. They attempt to make their way to the exit when Kipp decides to free the pregnant slaves. Brighteyes and the wizard rush into the hall straight through the exit, ignoring Harsk and Kipp. Though Harsk realizes that the chance to kill Brighteyes will likely not be so close again for a long time, he has to let her go, knowing that he and Kipp would not likely survive the battle in their condition. Using some left-over Slirnbase, Kipp manages to empower the women to escape from their cages with brute strength, as they rush towards the exit.

Brighteyes manages to fight through the pregnant women, petrifying many of them, and coming upon the search party that investigated the giant guard’s death from earlier. The search party had been stacking the other giant corpses that had occurred from all the Slirnbase-induced fighting. Not willing to talk, Brighteyes and the wizard attacked the search party, resulting in massive wounds on Brighteyes and the wizard, as well as the wizard using up many spells. With the pregnant women also running wild, the search party is defeated and Brighteyes escapes, only to find the pregnant halflings have tried to steal her boat. She petrifies them for their insolence and pushes them into the water as the wizard uses a spell to keep anyone else from getting into the boats. Luckily, Dale had managed to notice the commotion and pulled the group’s boat away from shore and protected himself from Brighteye’s gaze.

Harsk and Kipp, having followed close behind, manage to get Dale to come pick them up. Kipp easily gets in. Harsk, however, had been sprinting in full-plate armor for what seemed like hours, and his exhaustion momentarily caused him to lose focus, causing him to slip into the water. As he began to sink, Harsk began to accept that he would not be able to swim with the armor on and would be unable to get it off in time to survive. But Kipp, with Dale’s help, managed to pull Harsk back into the boat, against all odds. With Gullycloak believed dead or gone, Harsk and Kipp relayed the heartbreaking tale of Karoatch’s death.

With the party split and broken, the group is now faced with a choice: leave Gullycloak to certain death and chase Brighteyes with the wonderful chance they had been given? Or would they let Brighteyes go and attempt to rescue their comrade? Or would they do neither and simply attempt to retreat, lick their wounds, and formulate a new plan to destroy Brighteyes as they mourned their fallen friends? Only time would tell.

Short version: Karoatch dies, tons of giant corpses, splitting party with Gullycloak on trial (he wins), tons of pregnant women get freed, Brighteyes and Ocular Superiority Wizard flee, and Harsk, Kipp, and Dale are in a boat behind them.

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Following a Lead: Gullycloak's After-School Special Edition

Saturday Group 7/04/2015

After a failed attempt at trapping Brighteyes, the Medusa, the group interrogated her henchman, a Grimlock, for more information. Confident in Brighteyes’ victory, the grimlock led the group to a hidden path into the depths of the earth. Tying him up and leaving him at the entrance, the group of Harsk, Kipp the Firebrand, Dale, Gullycloak, and Karoatch head down a long, winding stairway. Upon reaching a river, Kipp and Karoatch realize that the Grimlock is needed for further navigation and return to the surface.

Party Split

Kipp and Karoatch bond on the way up and emerge to see a group of giant centipedes attacking the grimlock, who soon dies from his injuries. Kipp handily defeats the centipedes, but Karoatch is poisoned, and Kipp takes care of him.

Meanwhile, Harsk, Dale, and Gullycloak are visited by a group of dark-skinned elven potion salesmen (and saleswoman) on the river. They pitch a potion that can increase one’s strength immensely. Harsk and Gullycloak buy large quantities of it, and Gullycloak consumes one. While he does become considerably more powerful, he grows addicted and finds that he has to keep consuming them or suffer from ill effects.

Kipp and Karoatch return after the salesmen leave (with the information that they had come from the village of the Pale Giants). Kipp recognizes from the description that the salesmen were Drow. With no further leads, the group decides to investigate and head up the river.

Party Reunited
On the way, they met another Drow salesman who felt threatened by Gullycloak’s increasingly irrational and violent behavior, and began to paddle violently towards the group with, perhaps, the intention to attack. With little hesitation, Harsk cuts the salesman down, though he sullenly knows that it was not the salesman’s fault. The gang soon realizes that Gullycloak’s life is threatened by his consumption of multiple Slirnbase potions, so the gang attempts to stop him and finds it difficult to contain his new strength. Finally, they subdue him and destroy the rest of the stash and help him through his withdrawal stage.

As they head down the tunnel, they see a dull light begin to appear and they decide to investigate.

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Is it a kind of dream? Floating out on the tide, following the river of death downstream?

Gullycloak, Harsk, Dale, Kipp, Grubb, Luca, and two new to towners, a young girl named Mira and her pet dinosaur, and a large half-giant named Karoach, all take the barge left by the southern supplicants and travel south along the river. They hear from a river bard about Rat town, and decide not to stop. When they arrive in Ricetown they develop a plan to take down Bright Eyes and her Grimlock gang. Gully drops darkness on the group to avoid seeing her, and then the gang drops the rest of the grim locks into the moat where a hungry bunyip awaited. A few members of the party are turned into stone as the medusa emerges from the water. The remaining team finishes off the grimlocks as bright eyes flees the scene.

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What's in the hole?

After the group heard petitions from several persons visiting silotown. Water guild fighters, emissaries from rice town and turtle town, bard Ross, and motorbike merchant. The group consisting of Orlaaz, Fenrir, Wayne, Nightwing, Lyra, Sanura, Whisper and Kreg headed out to the gnome pit. They came across a large band of Tieflings and dealt them a strong serving of silotown justice. After cleaning up the campsite, the group venture down into the demon infested gnome hole.

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Moonriders vs. The Fingers

After a narrow escape from a sand spider where the members of the stone guild were mercilessly devoured, Kipp, Harsk, Luka, and their new friends Dale, and the Mysterious Frog Cleric returned to Silotown. After a night of rest the party heads out to the fingers lair with the hope of pitting the Fingers against the Moon Riders who appear to be nearing Silotown.

After Arriving at the Fingers Lair Orlaaz and Kipp convince the goblins that they will be able to travel to the promised never never if they slay the Minotaur Horde. The goblins agree and Kipp races back to Silotown to open a portal before the Moonriders attack.

Kipp is successful and the goblins pour through the portal and swarm the Moonriders. After a protracted battle only two Minotaurs and about 30 Goblins remain. The party then begins to reinforce the goblins and succeed in taking down the remaining Minotaurs before destroying as many of the remaining goblins as possible.

The remains of the battlefield is littered with treasures that are hauled back to Silotown to be divided among the party.

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Recovery after the storm

A massive dust storm covers a large patch of the Wasteland. It seems everyone is drawn to the beacon of the gambling den covered in lights. Seymour and Grub stumble in and take cover from the weather. They are briskly greeted by a hooded figure introducing herself as Nightwing. She is looking for Dak, and is informed that Dak has passed. This brief conversation tickles the ears of a few others in the bar. Jerrica, Sanura Mihin, and some creepy dude who just giggled and repeated everything Nightwing said. He ordered some cotton candy from Halftom Cruise the barkeep.
After a little bit of catching up and introducing this new band decided that they were all seeking somewhat the same thing. The very same thing that happened to show up just moments later. The prison caravan.
The plan was hatched to lure the remaining guards from their post and free the captives. Sanura Mihin made quick work of 2 of the drooling fella’s. Grub lead the charge against the remaining 3. The freedom of Raven, Kreg, Luca, Lyra, Shimdot, and Mogli was celebrated by all!
The knocked out guards were sent out into the storm with the carriage and horse and the party took an escape through the portal.
It seems like the enemy list for Silo town was growing every day. Now Trefflyn sought payment for the aggression delivered previously. This conversation was shortened by the arrival of a Creature of Nightmares. Defending Silo on the tops of its walls was the perfect demonstration of intention we could offer.
We can only hope that in the long run, we can bring good here.

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Late night smackings turned bloody

It’s the morning of the Lotto and Den arrives from Silo. The early morning risers begin to explain to him about the upcoming contest and the structure of Trefflyn when the late night party arrive.
Kreg, Dak, Wilven, Harsk, and Luca have to explain that they did a little upper Trefflyn vandalizing and perhaps there might be some sour rich folk. This was indeed confirmed by the Barkeep Aggie. He informed us that there was indeed some mayhem and the blame was landed on a dwarf and elf who have now forfeited their home in the nice life.
After a tour of the competition pit, Faylynn gives Dak and Den a tour of the box seats. This somehow leads to a squabble between Den and the Towns Mayor. Next thing anyone knows is: 1) Riots on the streets 2) Harsk is dog-piled 3) A body count grows 4) A prison town caravan was formed.
I will not list the dead here on this publication so that the families may mourn in private.

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Trefflyn and it's ranks.

Weary from a rough travel across the desert, our adventurers arrive at the foothills of Trefflyn. Only a couple days travel left. Late the first night, Lulu gets a sweet song about the region from the Pet Shop Keytarist. A Thunderguild merchant avoids hostile bartering from Lyra and foul mouthing from the early morning drunk Lulu.

On the second day we encounter an entourage of slimy creepo’s (Morloks) standing over the dead bodies of cobalts. We ambush. Seymour pulls off a somersault Ken Griffey move, and Lyra binds them all to the ground.Many Morloks retreat in their underground carriage. A few are left for questioning and we get our hands on a fancy (draconic) mystery chest. Raven questions the captured and discovers that they are servants to the Occular Supperiority. Izzy seems to know much about this, but I didn’t understand it. It might also be noted that Kip is no simple goblin.

Arriving at Trefflyn, there is a large door at the entrance. It is operated by a large slug with man hands. Sluggy man hands. We are quickly informed that the lottery is an optional endevour and our organs will not be at risk. We see Dak and Harsk with their wounds and new friend Faylynn, a halfling from upper Trefflyn.

We trek to the Inn, the only suitable building that we can see in the muddy mess of a slug fest. Aggie, the Barkeep has info about our sought Allistar, but he is withholding it for help in the following days Lottery. He describes the lottery as a contest of entrants who wish to risk their station in life for a better one. The winners keep themselves out of the slug farms and brick making lives and bring themselves closer to living in upper Trefflyn.

Upper Trefflyn is visited by Dak and Kreg. They are invited by the inhabitant Faylynn. They enjoy the wonderful lush and bountiful city for the day and get the idea that this exclusive place is certainly a nice place to be. Mara, the single servant in Trefflyn, has been favored by its residents as the hopeful champion of the lottery. The fancy folk intend to sponsor her and aid her climb to the top of the pit. She will then earn a spot living among them in this Luxurious location.

Raven seeks books and finds a merchant that sells her a history book. Izzy finds his ego bruised. Harsk seeks aid for his sapped strength, and finds himself in dealings with a Tornado Guild merchant. After some wild displays of public masturbation and the threat of fucking a jeweled owl, Harsk finds himself nearly as weak as before, but with a few extra gold pieces in his pocket.

*2 days time passed

That night, while resting up in the hotel, a few of our group were awakened by a Dwarf, Thinzad Balsterbeck. He had a scheme, a map, and little reward promised…..

The sun rises the next day, and one by one, the late night party returns after a long and sleepless night.

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Harsk and Dack go on a adventure.

Harsk and Dack set out for Truffula Trees with Shimdot. We discover a broken wagon that fell off the path and spend the night. Dack discovers a secret compartment with stuff in it.

The next day we see a jumping halfling who yells about snakes attacking. Dack shiskabobs the snakes who appear to be flaming. The Halfling hires us to investigate a ruin we accept and head to the ruin. Bear skeletons! Halfing down, Dack down we make it into the hole and Dack is back up.

We headed into the hole and begin to investigate the seemingly empty dungeon. Dead guy at the bottom of the stairs. Plant Zombies they are dead then a barb makes Harsk weak and we struggle up the stairs and use the portal to return to the group.

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Traveling is a bitch in the Wasteland

We all arrive back in SiloTown to deliver our Lumber goods. No sign of Allistar, though we know he is attempting to reach Trefflin – A wasteville crammed in the mountains to the North East. Izzy suspects that Upper Trefflin might be a more affluent area. Hal gladly accepts Lady Ariel and her Bardess’ into the SiloTown family. This is a great improvement from their previous home at Hotcourt.

Relaxing for 5 days, Dak licks his wounds, Kreg finishes the Riverside filtration system, Lulu brews a batch of dwarven beer, Izzy and Raven hang with the Hotcourt bards learning new bard tales, Raven tickles Le-annne’s heart, but can’t seal the deal, Whipser finds the old people and learns more history.

The gang heads northbound with Blago and Shimdot (the town help). We want to find Allistar. Not too long after the departure, we encounter Spiders. They are squashed with small difficulty. The hungry Chicagan’s cross our path and we send them to SiloTown for rest and food. We met Sphinx the sphinx at the end of the sandstorm, and engaged in a riddle battle. We did not lose, yet, we did not win. We went on our way unharmed. Yetgot the minstral passed by and sang us a song about Allistar and his struggling trip northeast.

Late one night we overhear another campsite. It is a bike gang of Minotaurs and Goblins. Kreg dressed up as a goblin and tried to infiltrate the camp with very small success. The angry gang rev’ed up and went searching for the infiltrators. The remainder of the gang was found and paid tribute to the Moonriders. Izzy slept scared in a hole. Den wasnt around to get a Moonrider tattoo.

When the gang returned to their camp, they set off the landmine left by Kreg. With the death of a few, they rode of in anger toward Grimstub.

Adventure.

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