Wasteland Campaign

The Penultimate Wave

Wednesday Group 02/08/2017
In game date: 1/22

As the Skum and Aboleths show up on the beach, Kipp and Orin burn them with fire. A shoggoth shows up as an illusion, but the group sees through it easily. Sanara fires some arrows at an aboleth, and Gullycloak plunges some of the Skum into polar midnight. Sanara disappears and stabs aboleths in the taint. Lightning bolts and illusions abound.

Eventually, the group managed to wipe out the Aboleths and Skum. With just one wave left, the group prepares for the final assault. The Blue Priestess is coming and it’s almost time to release the Blue King.

Abominations Abound: The 8th Wave
Bit of a Plot Dump

Wednesday Group 02/01/2017
In game date: 1/22

The group is slowly becoming irritated and grumpy from the stress of the many waves of the Blue King. Suddenly, they see a small little octopus waving a white flag. Suspicious, but curious, Kreg goes to retrieve the octopus. Writing words in the sand, Kreg learns that the octopus is, in fact, Garth, his former comrade.

Garth explains, that he was captured by the Blue Priestess after his teleportation spell went awry. Forced to work for the Blue King or suffer insanity or death, he decided to work as a double agent. He managed to find some cultists that were resisting the Blue King’s influence and so, he tried to help them recover and raise them up as an army to help the Saviors. Unfortunately, the Blue Priestess learned of this and stripped him of his power and polymorphed him into an octopus. Further, she had cobbled the hundreds of people he tried to help into four abominations.

Garth thus comes to the Saviors with a plea and an offer. He asks that they trap the abominations non-lethally and transport them away from the battle. In exchange, Garth will read the pages, knowing that they will damage his mind permanently. He gives them a wand of Greater Teleport in order to retrieve Orin and to get the abominations to a safe distance from Cuthbert’s Hammer. He believes that once the Blue King is dead, the effect on the abominations will dissipate.

The group then forms a plan to use illusions and mind control to get the abominations into a magic box, which Garth also provides. The plan goes surprisingly smoothly, and Kreg uses a potion that allows him to store the cube inside his own body. Garth, in the meantime, helps Silver Owl with the positioning of the controls for Cuthbert’s Hammer.

The mist begins to swirl once more as the 9th wave approaches.

Ocean's Seven

Wednesday Group 01/18/2017
In game date: 1/22

Ziggy warns them of constructs from the abyss that are coming.

Crazy Metal Spiders (CMS) show up, shooting rays out of their eyes. Sanura fires some shockstones; Grimsbone, Iona, and Dale get up close and personal; Kipp and Meera summon creatures and Ziggy summons a doppelganger that wags his penis around. The spiders rush into the blade barrier and find themselves struggling under a reversal of gravity. A bunch are blended and eaten by puddings. Orin’s body slumps over as his spirit takes over one of the creatures in time to expose its weak point to Iona’s axe.

Kipp pushes Orin’s body off the tower, assuming him dead. Kreg, in an amazing act of athleticism, manages to catch Orin’s body before he splats into the ground. Kreg hides Orin’s body under a pile of corpses. After the battle is over, Gullycloak takes Orin’s body back to his church via teleportation, presuming him dead.

Once he returns, Kreg and Orin (through possessing other people’s bodies) attempt to convince Gullycloak that Orin is still around, but he used a spell to leave his body and possess other people. Gullycloak is skeptical, but takes the stone and leaves it with Orin’s body. Orin eventually shifts back into his body, but Gullycloak has already returned to the battle.

Stranded, Orin has to find a way back to the battle. Meanwhile, the group patches themselves up for the 8th wave.

The Blue King's Sixth Wave

Wednesday Group 01/11/2017
In game date: 1/22

Gullycloak returns with Dale in tow as well as some strange devices that he sets up at the corners of the tavern. They seem to be able to be used as traps.

Void dragons show up and blast the party with cold blasts of air. Gullycloak entangles them with some horrifying dark lightning bolts, while Orin burns the dragons with sheets of fire. Iona charges one of the dragons. Kipp blasts some fireballs and Sanura fires off some arrows while Meera cackles.

As the group systematically takes down the twisted creatures, they begin to breathe easier. And yet, a twinge of uncertainty goes through their minds. Where is the Blue Priestess in all of these waves?

Hitting the Halfway Point

Wednesday Group 01/04/2017
In game date: 1/22

Off in the distance, they hear The booming voice of Morael. He rallies his troops to take down the Saviors. They hear talking between the troops about the party’s weaknesses. The Guardians of Lore have shown up! But one of them immediately falls asleep and another one begins vomiting in his helmet. A small dot appears near the troops’ heads and explodes in a blast of fire. A giant robot appears from the mist and begins firing its gatling guns, hitting Meera and Silver Owl.

Grimsbone, blessed by Ashava’s grace, swings a mighty blow at the robot’s legs. A summoned tyrannosaurus finishes the job on the suit. Another suit pops out and is promptly destroyed. A fireball roasts some newcomers to the party. The t-rex picks up the suit with Morael in it and shakes it wildly. Morael bursts out as a metal-covered skeleton and laughs at his former servants. He teleports away as the Guardians of Lore slump their shoulders. Gullycloak attempts to follow him and shows up in a facility filled with hundreds of Guardians of Lore.

Back at the tower, Orin manages to convince one Guardian to join their side after some intimidation and diplomacy. The Guardian teaches Kreg how to take apart the other Guardian’s armor.

Sensing that their group was running low on resources, they light the magical incense and begin to prepare for the next wave.

"Four-cing" Them Back

Wednesday Group 12/21/2016
In game date: 1/22

As they prepare for the next wave, they see snow falling from the sky. They hear a haunting melody and many snowmen appear from the mist. They are pelted by snowballs, including Silver Owl. Kreg pulls aside her robes and jabs her butt with several healing syringes.

Iona slices off a huge snowman’s head and takes his Santa hat. Kreg uses his whip to grapple onto a huge snowman’s nose and then rips it off. The larger snowmen reach the top, but are killed by negative energy elementals and bolts of electricity released from Orin.

As the rest of the snowmen die, a whole new wave of snowmen appears. But hark, off in the distance! Sleigh bells! Santa has come to town! He clears the snowmen away and congratulates the party on all their good deeds.

Three's Company

Wednesday Group 12/14/2016
In game date: 1/22

As the next wave bashes against the shore, several giants appear on the shore with boulders. Gullycloak mind controls one of them into building a great wall with the boulders. Kipp summons a pudding and Orin petrifies two of the giants. As the giants stab the puddings, they get mobbed by more puddings as they split into multiple creatures.

The petrified giants recover, but are dispatched shortly thereafter. Iona takes out a few in the name of Heironeus. Grimsbone manages to peg a few with rocks from atop the tower. Meera’s cackling inspires the group to try harder in the face of adversity, surprisingly harmonizing with the strains of Ziggy’s lute.

As all but the two giants geassed into building the wall are dispatched with, the group decides to let them finish their wall before getting rid of them in the next wave.

The waves are getting closer and closer to the tower with each wave. Perhaps the group needs to create barriers to prevent them from getting too close?

Second Wave

(So, I skipped the first wave because I lost the notes. Spoilers: it was a lot like this one, but with Elder Deep Ones instead of the creature described here.)

Wednesday Group 12/07/2016
In game date: 1/22

As they see the creatures appear through the mist, Meera screeches, unleashing a cloud of death upon the creatures. Kreg starts divebombing the creatures. Iona and Kipp attack the last group when a giant worm-like creature flies at the party. Some of them recognize it as a neothelid that attacked them before Garth sacrificed himself (though he seems to have joined the Blue King since then.) Kreg and Iona leap through the air and attack the neothelid. Orin and Meera summon an octopus and tyrannosaurus, which also attack the neothelid. Meanwhile, Kipp retreats into an extradimensional space for some reason, occasionally popping in and out to fire off a spell. Eventually, the neothelid falls.

Meanwhile, one last group of boggards manages to scale the wall of the tower and reach Silver Owl. Orin hurriedly covers the area in glitterdust, accidentally blinding Silver Owl and Meera along with the enemies. The Saviors manage to take out the last few before Silver Owl is hurt.

So close to destruction, and it’s only the second wave. Can the group survive another eight waves of the Blue King’s forces?

Titans of the Tower

Wednesday Group 11/23/2016
In game date: 1/22

As they head down south in the hot air balloon, they see countless aquatic creatures walking on the land. Ziggy gives them a bedtime story. After everyone is asleep, Orin asks Ziggy of his knowledge of the space between the stars. He replies that the Blue King is one of many creatures that draw their power from that place. Further, the Blue King is a pissant compared to the other denizens of the Dark Tapestry.

In the morning, Kipp prepares a fabulous feast, though of what, nobody can say. Suddenly, some winds blow the balloon out of control. Kipp, Sanara, and Orin manage to jump out and land on some solid ground. As the fog clears, they see an alien-looking tower. They see a whale corpse surrounded by small Deep Ones, and Kipp annihilates them with a fireball.

Suddenly, they are attacked by cultists in the tower. Kipp obliterates a tower full of cultists. A cleric targets them with fireballs from an open platform near the top of the tower, a Hezrou is summoned in front of Sanura . An archer suddenly screams in horror and jumps off the tower to his death and splats headfirst into the ground. The cleric does her best to take out the group, but Orin and Sanura team up to knock her out. Kipp mops up the rest, including the summoner with a few well-placed fireballs.

As they begin to prepare for the battle to come, a dull thundering begins to echo from the mist at the shore of the island. The apocalypse is fast approaching. The Saviors have but one choice: cancel the apocalypse.

Dance, Magic, Dance!

Wednesday Group 11/16/2016
In game date: 1/20-1/22

As the group starts their planning, they ask for Orlaaz to create a hot air balloon to avoid the Krakens in the sea. He replies that he’ll have it ready in the morning. Anticipating their final battle, the group dines at Chez Kipp and reminisces about their journey. In the morning, they are contacted by Ziggy, who asks for their help in defeating the Protean ravaging his city. They decide that the collecting of all of the Blue King’s minions in one place is actually the best thing, so that Cuthbert’s Hammer can wipe them all out in one shot. They ask for Ziggy’s help in the upcoming battle against the Blue King in exchange for their services.

They show up and see that the city is being torn apart by the Protean. Strange lights and the earth is floating around in strange geometry.

As they release their spells and blades, the Protean falls to its death. The town erupts in celebration as the townsfolk’s warped bodies begin to return to their former state. The most beautiful singing, dancing, and instrumentation abound to the awe of the Silotown Saviors. While they had seen many things, never had they seen such a collection of bards before today.

Amidst the jubilation, the enigmatic bard, Ziggy, appears before them and thanks them once again for saving his city. Making good on his promise, Ziggy joins them on the hot air balloon. Further, he rewards the group with various magical items that he has in his bag. Ziggy plays them a song to relieve them of their stress and give them a chance to rest for the battle ahead.

As they take off for the south, the weight of the world is on their shoulders.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.