Wasteland Campaign

Storms, and Lizards, and Jungles

Saturday Group: 1/30/16
In game: 12/28

Flashback to the party: Dale remembers bits of the night and wakes up with similar scarrification and wakes up in a tiger skin that he helped kill last night. He learns a specific handshake and joins the Velverde jungle warriors, while Harsk joined the shaman caste. He also learned that most people take an hour to get through the storm and that most people don’t come out. He does various shopping in town.

They wake up on a cliff over the storm, and see the storm. Dale comes through and learns the situation and casts a spell on himself to endure the storm. They run into the storm and immediately can’t see anything. As they run, they get pelted with various elemental blasts. Harsk goes back for Dale after he gets pelted by an ice boulder. Gullycloak gets a little off track as he searches for Harsk and Dale, and runs straight into a lightning and hailstorm. As he tries to form up on Dale and Harsk, he gets punched by a hand of water. They finally form up and get hit with a whirlwind and Harsk is left alone as the rest of the group goes flying off in different directions. That happens again, but Harsk eventually catches up to Dale, but Gully and Grimsbone are separated. Gully gets swept up in a flash flood and summons a creature to try to switch places and meet up with everyone else. Grimsbone gets hit by a flying tree and they form up again. They tie themselves to each other and run back towards the temple. They finally break through the barrier and find themselves standing on a flat area standing at the entrance of a jungle. They see giant globules of water coming out from the storm. They see a giant black line that they head towards.

Harsk cuts some markings into the trees as they go to make sure they don’t get lost. As they travel, a four-headed plant attacks them and grapples the party except for Grimsbone. Harsk gets swallowed whole and attempts to cut his way out. Gullycloak summons a rat to bite the plant and Dale stabs and shocks the plant and they are released from the plant as it dies.

As they travel, they see lots of birds and statues of frightened creatures until they make it to a clearing with a giant centipede statue. Dale notices some disgusting bird-like creatures heading their way on the attack. Dale shoots a fireball and Harsk chops off the cockatrices’ heads. Gullycloak cures the centipede and attempts to ride the centipede as a mount. They kill it and Harsk eats it. As they travel, the group sees hundreds of lizards that they decide to avoid by taking the ridge. But as they continue, they get attacked by various lizard creatures as they travel further to the structure, but eventually lose them. They finally come across a small footpath and see a structure covered in heads of all sorts of creatures.

Gullycloak opens a door and an arrow comes flying out, striking Grimsbone in the chest. A talking gorilla is in the room, frightened, asks them to leave. He tells them at the Upstairsmen. They each give him an object in exchange for a night’s rest.

Making a Deal with a Devil

Wednesday Group: 1/27/16
In game date: 1/4- midnight of 1/5

Dakota asks Lord Tyrus where he has unholy water. He is told by Tyrus that there is no unholy water, but Dakota claims that he made it all the way down there and asks for Jasper’s help. Fenrir and Lyra that Tyrus is hiding something. Even Tyrus admits that he doesn’t know if there are Devils down in the tunnel at all. Fenrir attempts to blackmail Tyrus into giving us equipment and weapons. Tyrus tells them to head to the garden, and addresses the crowd, undermining the group’s credibility.

Downstairs, Garth determines that the water they see is not the source of the healing water, it’s very diluted. He determines that there is a central pipe that they need to check out.

Upstairs, Jasper informs them that Razzo captured his friends and seems uncomfortable. Dakota convinces Jasper that he will bring Jasper some ghosts to replace the ones Razzo stole. Dakota is unsure as to whether it’s a good idea to go down into the tunnel. They head down.

As the group regroups, they feel the cold close in around them, and they see a woman thrashing around in the water. As Dakota attempts to rescue her, she disappears and some sort of devil appears and conjures a wall of ice. Lyra attempts to call lightning on it, but it doesn’t work. Dakota launches himself out of the water and attempts to attack the devil. Dakota jumps up to attempt to attack the devil, but fails. The devil summons some bone Devils but Garth manages to remove it from time with a time elemental temporarily. Sanura throws a bomb but it doesn’t seem to work. Lyra tries to shoot the devil, but plants her feet wrong and slips into the water. Garth dispels an ice wall and heads toward the source of the pipe, while his elemental removes a bone devil from time.

As Sanura gets attacked by a bone devil, she stabs it right back. Lyra climbs out of the water and shoots at the bone devil. Eventually all of the Devils disappear. They head to a chamber filled with tons of massive pipes. Fenrir divines some creature standing next to a man in a turtleneck. As they head through the doors, the man claps and says that he expected more from all the stories he has heard. He reveals that he is David, son of Vashara and James, and that he’s been here for many years. He lives down here in a mutual arrangement with Tyrus. He tells them that the water protects everyone on the Chateau, courtesy of Michael. He asks them to kill Michael and they will be rewarded. The group discusses it and goes in to the room to meet Michael. Lyra stays behind, unable to compromise her morals.

They tell him what happened and free him. He immediately rebinds himself. Fenrir and Dakota chop him up and try to keep him from regenerating. Eventually they kill Michael.

As they walk out of the tunnel with the angel corpse, they tell them everything that happened. Absolute anarchy breaks out and the land begins to burn and die. The devils begin fighting the angels and reward the portion of the group that killed Michael. They get word through the portal that Ocular Superiority has shown up and that the Life Engine has been activated. Hal nervously accepts several high-power devils’ aid in protecting Silotown. Lyra regards the rest of the group with disgust and goes through the portal to solve the problem of Ocular Superiority.

After a bit of looting the Chateau, the rest of the group teleport home with Garth to see what can be done to stop Ocular Superiority.

Travelling Down into the Tunnel

Wednesday Group 1/20/16
In game: 1/3-1/4

The group is informed that there is a dinner tonight. Garth finds out about gnomes and their portals and what they brought back. Sanura learns about devils and how Vashara thinks they’re cool. Lyra makes some clippings of various edible plants. Fenrir goes to their chapel to learn about their holy figures. He finds out about the paradise from this guy, who claims they live in peace because they worship Heliod and Pellor. Fenrir taunts the poor guy and learns that Alistair is praying downstairs. Both exchange passive-aggressive barbs at each other for the next hour. Razzo heads to the garden (filled with dick hedges for some odd reason) and tries to entice the ghosts, presumably so he can capture them. He gets pegged by some mischievous ghosts and sucks one into his mysterious arm-canister. Another ghost falls for his ploy.
Dakota goes to the gym, sees people exercising, practicing, and dueling. They practice yoga with Dakota. Dakota arm wrestles with a guard and takes him done. He also learns that apparently even the atmosphere seems to slow the aging. He also finds out that smugglers make their way through the tunnels through the waterways under the mountain.

The party regroups at dinner with Gabriel and some other angel with blue skin named Lord Tyrus. They inform Tyrus that they are searching for Alistair, and he responds by starting a sermon about Pellor. He even invites them to stay forever if they wish and promises to show them the land beyond. Razzo and Sanura query as to whether the gods manifest on this plane, but Tyrus reveals that he has an ulterior motive: he wishes to know about Hampton, and mentions that rock music seems to have played a part in its downfall. They tell him that there is nothing left of Hampton.

They head out to the garden. As part of Razzo’s performance, he captures two more ghosts. The angels don’t seem to understand, but they pray anyway. The group spends the night in various ways (Sanura gets lucky and succeeds). During the night, Fenrir heads to the barracks and checks out their weapons. Lyra cuts the hedges into vaginas, and Razzo does something during the night.

In the morning of 1/4, Garth tries to clean himself of the unholy water and asks someone to clean him with holy water. They eat breakfast and head to where the pilgrims pray. Beautiful paradise awaits them, haven’t seen anything like this before. He reiterates his warning and finally leads them to Alistair. He no longer looks old, and is surprised that they have done all these great deeds. Sanura keeps trying to convince Alistair to return to Silotown, while Dakota just saunters in. As he travels, he feels burned by the aura of the evil.

An angel flies over to them and tells them that Dakota is dead. The group heads down anyway. As the group gets damaged, Fenrir and Lyra move back. Sanura and Garth keep heading down, flanked by a positive energy elemental. They disappear into the darkness. Up top, everybody is told that Sanura and Garth burned up because they were not pious enough.

Lemures move up to Sanura and Garth, who are not dead. They mention that Tyrus has been asking for food for them. Sounds like he’s working for the devils. As long as the water flows, Michael is trapped. Sanura offers them Bloodcorn and draws a dagger. Dakota, who is not dead, kills the lemure.

Up top, Fenrir attempts to convert Alistair into worshipping Ing. Lyra attempts to get some cows. Razzo calls for a ghost and gives a bizarre list of items. He converses with the ghosts for a while.

The group figures out that they need unholy water for everybody and Dakota runs all the way back up. Dakota, Lyra, and Fenrir gather up to get some unholy water.

Welcome to the Jungle!
Party Time, Excellent!

Saturday group 1/16/2015
In game date: 12/25-12/28

In a flash, Santa drops them off and gives Harsk and Gullycloak some simple, but festive gifts. They find themselves on a seashore near a temperate jungle. Way in the distance, across the ocean, they can see peaks.

They seem to be in a village of halflings dressed in Amazon-like clothes. There is a black box containing the pages of the Blue King in the bowels of the silo in Silotown.

Gully summons a creature and then seems to disappear for a moment. Luca, Grimsbone, and two English guys run around in the newly arisen jungle around the Spire of the Life Engine until they ran into the followers of the Faceless One. Luckily, they managed to avoid the countless zombies, but neither of the English guys survived. As they bed down and begin to get ready for the night, Gullycloak appears in a puff of smoke. Gullycloak tells Luca and Grimsbone the situation and hands Grimsbone his Christmas present. One little tear shows up in Grimsbone’s eye. They head back to Silotown.

Back with Harsk, an aging Halfling tells him that the spirits have told him that they would need a guide and that Harsk would die saving the world from the horrors. He hands Harsk a gourd and urges him to partake, which Harsk does without hesitating. Things begin to warp and a party begins. Swimming Bird, the shaman is a close friend now. A crazy drug trip happens, and Harsk begins to have out of body experiences as he learns lots of information. Orgies and shit. He learns that the pages are due east from their location, a special insane place in the jungle with a constant storm for as long as anybody remembers, where nobody goes. Once every three months, the Death Storm will calm at certain points where certain death is not inevitable. In a week, this death storm will abate. (Dale and Hatter are there as well, partying, make sure to mention this.)

In Silotown, the group is harassed by the monks with stone armis searching for the Blue Sign. The town is bustling and looks nothing like how they remember it. Tents are everywhere, with makeshift roads and droves of people drinking and having a blast.

In the morning of 12/26, Harsk wakes in the fishing village of Waveland with three halfling maidens and is struggling to return to reality. He has a few scar marks and feels a strong kinship, and learns that he’s married to these three ladies, Pill Head, Snake Bridge, and Arrow Train. He spends the day with the maidens and gets Pill Head totally pregnant. Back in Silotown, Gully tries to help Hal fix up the town and begins writing up religious law and plans to start the Church of Ashava. Gullycloak finishes the Celestial Compendium. The Faceless One cult is building the church for Gullycloak.

Gully does some proseletyzing and warps around, doing stuff that Andrew can edit in later.

Some dwarves talk to Luca, asking for orders about when to mobilize their armies. Luca says “You’ll know the signal when you see it.” The dwarves take this to heart and spread the word.

When they come back, Harsk is totally naked with the three ladies, but puts some clothes on at much urging. He tells them about everything he learned. They have another crazy party. Luca, Grimsbone, and Harsk party down while Gully dances in the moonlight by himself. Luca learns of an elemental temple that can bless them in dealing with the storm. He also gives up all of his gold to his business partner, Sunny Bows, who claims that he sells noise cancelling earmuffs. In 9 months, he’ll make 40% profit. Harsk learns that the guy at the elemental temple has a zoo of undead dinosaurs, make him feel like he’s important. The temple has a ring of control undead and that’s how he controls the dinos. Grimsbone has a good time. Gullycloak prays to Ashava for guidance and news of the Northern Kingdom.

In the morning of 12/27, Harsk’s wives and Swimming Bird join the group. They head to the undead dino temple. Gullycloak reminds Harsk that he has a family now and needs to protect them. Swimming Bird speaks with Gullycloak about their ancestors and Gully convinces him to join the religion of Ashava. As the night falls, the wives and Swimming Bird set up camp for the party outside the temple. The party sees an overgrown tower in the jungle, like the front of an abandoned cathedral. They knock on the door and the door crashes open. A man of great stature tells them to go away and pours some rancid fish stew on Gullycloak and Grimsbone. Gullycloak pulls out a piano while Luca pulls out his noise cancelling earmuffs and offers them to the giant. Luca goes inside and sees a giant open temple. He sees many undead dinosaurs. After the giant takes the earmuffs, he sits down with tears of joy. The party regroups and the giant takes them up the stairs. Luca convinces the giant to join his Ponzi scheme of earmuffs. The giant cleric of primeval elements blesses the party.

They move double time to the temple. The storm is horrifying and reaches to the sky. It fires lightning, and snow and fire and clouds in all directions. It seems like it could destroy anything. Harsk sends his wives through to Silotown, knowing that what is coming is far too dangerous for him to risk his family.

The next day will be 12/28.


Saturday Group 1/19/2015
In-game date 12/25

Gullycloak brings Donner back to life through the grace of his goddess, Ashava. The reindeer encircle Gullycloak, questioning his motives and wondering how he plans to save Christmas. Gully says they have to fix the sleigh’s reins and destroy the blue orb.

Kreg and Harsk run through the room. The tree in the middle of the room spins, sending Christmas ornaments flying at them, which they manage to dodge. Dale shoots some magic missiles at an elf in keeping with his bad boy persona. The Krampus loves his performance. Gully asks them to help him talk to Santa in exchange for fixing the sleigh.

Dale creates an illusory screech behind the elves and they flail, causing utter bedlam as some get stuck in oozing pudding. Some of the elves are dressed up as jungle animals, trying to sing along in all the chaos. Some more Christmas ornaments fly towards Kreg and Harsk that seems to slow them down.

Gully fixes some of the reins on the sleigh as he’s trying to convince the reindeer for help. Krampus starts throwing elves at Dale in his mirth. The lights and a siren go off as Kreg throws a shuriken with a note for Santa at his door. The doors blast open towards us. Santa comes through the doors, booming and covered in red garments.

A secret door opens in the stable through to a dumpster area where the presents are being dumped into a sack. Krampus senses that Santa is in trouble and heads that way. Kreg begins to move back towards the stage room, while Harsk tries to bluff Santa into letting him see the orb. Dale overtakes Krampus and gets hit by a Christmas ornament, knocking him prone. Santa compels Harsk to ask Krampus to take him home.

Gullycloak rides a reindeer and asks him to go see Santa. Krampus promises to take them home, claiming that he’ll take their souls as well. Gullycloak blasts past them on Rudolph, heading toward Santa as Dale goes down in a cloud of smoke. Kreg goes to assist Gullycloak. Dale gets hit by another grenade and the Krampus seems to get ready to swallow him, but he gets hit by a bomb, dropping Harsk.

Kreg pantses Santa and rushes in to his workshop. Another bomb lands right on Krampus. Dale is hit with an ornament covering him in grease, as he hovers at the edge of death. Gully tries to cure him of the Blue King’s influence, and Kreg gets compelled to talk to Krampus. Krampus teleports away because he’s a coward, claiming he will be back for Harsk next Christmas. Harsk rushes to heal Dale, but Dale gets entangled by a tar bomb. Kreg catches an ornament.

Gullycloak summons some frogs that attempt to break the Blue King snow globe. The globe bursts into a swirling vortex of water, coral, and he sees a face in the vortex. Santa’s eyes roll into the back of his head, vomiting blue liquid all over the ground. Gullycloak hands him a bracelet and Santa decides to wear it. He claims that he has to help fix Christmas. Dale breaks out of his tar and the tree stops bombarding them.

They go back and are told they get a present for saving Christmas. All the elves go to help decurse the presents. Dale was uncursed of his evil inclinations. Kreg looks through some stuff. The gang gets some presents! The rest of the elves are frantically working to fix Christmas. The group begins to head on their way to the jungles in the northeast.

Reaching the Chateau of Ponce

Wednesday Group: 1/6/15
In game date: 1/3

Garth manages to summon an Elemental to catch and deposit Varia and Sanura, while Fenrir catches Eliana. Lyra wildshapes into an eagle. Sanura unclips herself from Varia. Fenrir puts Eliana on the ground and Razzo and Dakota ascend. Garth casts a wall of fire, but it seems to have no affect.

Other characters try to catch up to everyone fighting the archon. Dakota throws a rock and Garth’s elemental dies, but he lands on the higher ledge. A bunch of earth elementals pummel and grapple the trumpet archon. Dakota keeps climbing while Lyra’s eagle makes it to the ledge. Dakota takes a lightning bolt to the back. Burning oil hits the party several times. The elementals pin her and keep gangstomping her. Hiita shoots it with a scorching ray and Varia slices it up. Sanura dodges a lightning bolt. More boiling oil. More gangstomping. The trumpet archon starts falling into Ponce. Razzo drops his vulture on top of the trumpet archon. Everybody keeps moving up. Dakota reached the chateau.

Everybody keeps moving up. They start hearing commotion proclaiming the approach of Gabriel. Varia and Sanura make it up to the top. The archangel, Gabriel, claims that it doesn’t matter as long as they aren’t evil or carrying anything evil.

They see a manor, ruled by Lord Tyrus, beautiful paradise as far as the eye can see. They promise that they’ll feed the party. They remember the burning of our empire 100 years go. They go to Lord Tyrus’ manor. They are given various sundries and minor stuff. The year 0, Reznak killed a green dragon. 36 br, he was sworn to this house. the ghost butler, Winford, talks about his lady, Vashara. Wilfred takes them on a tour. They are in the Golden Peaks. Plague decimates, Gabriel learns about leaching, and Michael sacrifices himself to fight the pestilence. Vashara learns she could de-age herself in a fountain of youth (probably why Alistair is here). Vashara makes bargain with devils, but gives devil political positions, and makes town of Tarathel. Armin, king of Hampton, made a campaign against Vashara and failed in 760 BR, using leached weapons such as a whip from Vashara’s pit fiend general, who he did manage to defeat. During the war of Kings, The church of Bahamut in the land of Lorezarath, Davell shows up with the body of Vashara. Civil war and such killed tons, and he died himself eventually. Razzo strips for some reason and jabs himself with something. Vishara apparently disappears from politics. Davell possesses the broken body of Vashara. Sleeper agents fuck shit up.

King James, lord of Lorezaroth, upon being named King, lost the faith of the peasants. There is an empire of Levathus, highly against magic in general. Rebels, known as son of Levathus, were being fought by King James. He wed Lady Vashara. He wasn’t popular, but was able to defend himself with powerful magic weapons. Sons of Levathus eventually defeated him anyway. Versol, the first emperor of Levathus, hates everything extraplanar and tried to free Michael. Vashara found a gate to hell by stealing tech from gnomes, tied her life to the gate. Michael is imprisoned to this day, powering the Fountain of Youth, Vashara has been using him for a thousand years. James was captured a long time ago and was imprisoned for a while, but James was freed when Versol was assassinated. Nobles were dispossessed of magic and decided to free James as a result. James died of natural causes. Nobody has been successful in infiltrating the Fountain of Youth.

Red Raining Rudolph

Saturday Group 1/02/15
In game: 12/25

The Hatter rides in over the ice. Kreg heals Harsk and catches Dale’s thrown sword with his tail. The Hatter begins to sing and Gullycloak attempts to shoot off Rudolph’s nose. The reindeer keep trying to attack Gully and the plush attack Dale as he feels compelled to lay down. Kreg blows up the big bear and Dale creates some mirror images.

Gullycloak goes for cover and heals himself. Hatter throws a hat and puts one of the plush toys to sleep. Kreg heals Harsk to consciousness. Harsk kills the rest of the tiny plush toys. They decide to go back and help Gullycloak. They open the door and see Gullycloak riding a reindeer. Hatter puts two more to sleep, but they start pushing the door closed.

Kreg opens the other door, some crazy machine is wrappin presents in the room. Gullycloak is attempting to wrench off Rudolph’s nose. Harsk smashes the door. Kreg meets some elves after he disguises himself as an elf. He pretends that they’re putting on a Christmas play. The wrapping machine starts to move towards the Hatter. The machine wraps up Harsk and Dale. Harsk breaks out of the paper, but gets scooped up with Dale and Kreg onto the train.

Gully “promises” to remove the wrench from Rudolph’s nose if they decide to trust him. Gully betrays the reindeer, they go crazy. Harsk and Dale jump off the train, while Kreg goes bouncing around the room like crazy. Kreg tries to convince the elves that they need the orb. They call in the Krampus.

Rudolph’s nose gets ripped straight off as Gullycloak truly wanted. Kreg organizes the play, and Krampus demands that they entertain him. Dale sodomizes a toy doll in his role of the “bad boy.” He also kills two elves with scorching rays. Gully kills Donner. Krampus enjoys Dale’s performance greatly.

Hatter, in the meantime, jumps onto the train to try to catch up with everyone. Kreg and Harsk go off to find Santa. Gully plants his holy symbol into Rudolph’s face, thoroughly confusing the poor creature.

The Night Santa Went Crazy
Reindeers, and Plush dolls, and circle-jerks, oh my!

Saturday Group: 12/19/2015
In game date: 12/25

The dwarf whines about how scary rats are. They kill the rats and go through the trap door. They open the door and see some chaps in the pub hiding from the zombies. They ask the group to protect them. The group starts slashing, burning, and shadowing the zombies. They then kill the zombies and begin to see the sky.

The group sees the prairie begin to become a tropical forest. The civilian group runs off. Two small dudes with pointy ears in red and green felt outfits appear in front of them. They tell us that we need to save Christmas and that we need to head to stop Santa Claus from killing everyone. Says there is a snowglobe that corrupted Santa and everyone is building toys that will hurt all the children. A confetti of snowflakes appears and they show up in an igloo. And they are given parkas to avoid the freezing cold.

The group is told that they are up against red guards and Dennis sacrifices himself to give Kreg some sweet boots. Kreg gets some frostbitten toes and they make it to a mountain covered in frosting and candy canes. Something comes barrelling through the ground towards them. Some kind of snow worm attacks them. Harsk slashes it, and Dale shoots some rays at it. Harsk gets bitten really hard and he collapses. Dale shoots it and they heal Harsk. They walk hand in hand and make it to the front door. They open the door and it seems nice and bright like daylight. Some ice men begin to attack them. They attack and Kreg punctures one’s buttcheeks. Gully sneaks ahead to scout. Dale kills it with a shocking grasp. Dale slides across the ice. Inside the room are 9 reindeer and 6 small elves. These guys seem hostile as well and grapple Dale and Kreg, but Harsk knocks them unconscious. The reindeer were cheering the elves on.

They start telling the party that they are naughty and attack the party. Harsk goes to another door and sees a workshop as all of the fighting is going on behind him. Three elves are in a circle and they’re messing around with their icy genitals. Harsk demands to see Santa and they freak out. Dale tries to convince the reindeer and they whisper amongst themselves of the Krampus. Kreg is sabotaging Santa’s sleigh.

They start getting swarmed by plush dolls, Harsk and Dale attack them. Some plush dolls try to compel them. Kreg and Gullycloak attempt to shoot off Rudolph’s nose. Harsk starts to attack the big teddy bear, while Dale feels compelled to lay down, but eventually gets up as the plush dolls attempt to gangstomp him. Harsk gets the smackdown laid on him and goes unconscious.

Ponce's Angels

Wednesday Group
In game date 1/2-1/3

Dakota goes to the well to collect his barrel of water from the people of Ponce. Everything here seems extremely pristine. Brother Franklin welcomes them and thanks them for helping out with the ants. Mentions that there are angels nearby. Alistair did come through here, he tried to climb the cliff.

Several of the party go to the spa and see an elvish bard with clipped ears. She tells them there is a chateau atop the cliff where no fighting happens. Eliana recognizes when they talk about Alistair. Dakota boils down his water and Varia attempts to convince Fenrir to join his budding corporation, Fenrir plans to have some sort of merchant meeting on 1/16. They spend the night. At midnight, Mayor Hal gives them some rates on mercs. Fire Guild said 6k/month, Stone Guild said 3k/month, we immediately vetoed the Water Guild. The Formians offered their help in exchange for sugar. The Berserkers offered help in exchange for “keggers and fine honeys.” For the moment, they decide to hire the Fire Guild. Jerome, Razzo’s servant joins the group and immediately slices open his arm. Jerome drinks all of the sap and begins shimmering and screaming. Something starts coming out of his mouth, seems to be a clone of Jerome. Razzo and Fenrir slice open his arm again.
Razzo does some weirdly threatening thing to Sanura during the night.

1/3 dawns. They start flying up. Part of the group tells the archons that they mean no harm. The archons begin to attack the group. They get grappled, shot, and Razzo burns the townspeople. Hiita destroys the lantern archons with a massive fireball. Another arrow flare goes up. The group beats up the legion archons more. An aasimar claims that he’s summoned her. Dakota tells him not to be a dick.

A beautiful woman carrying a trumpet tells them to leave. Garth summons a bearded devil to attack the trumpet archon. She banishes it immediately. The rest of the group keep pelting the archon with attacks. Dakota drops an aasimar off the cliff. The archon blows her trumpet and paralyzes Sanura, Eliana, and Varia and they begin to fall.

Escape from the Life Engine Part 3: Three's Company
Seriously, this dice must have some kind of blessing on it

Saturday group 12/12
In game date: 12/25

Kreg manages to catch up to the party in the bazaar. Hatter pets his new gerbil friend, which immediately betrays him. Yertyl the gerbil had betrayed his only friend and was destroyed for his insolence. Kreg moves up to the stairs behind the party. Hatter detects some secret doors in the ceiling. Kreg is being followed by the zombie horde, and picks up the zombie head, moving up to the party. Kreg tries to blast the zombie hand off his leg. Kreg sees the Hatter for the first time.

Harsk blends some zombies. Hatter summons a swarm of monkeys that try to tabletop the zombies. Harsk blends the rest of the horde attacking them. Kreg and Hatter climb up the rope. Harsk and Dale get grappled but break out. Kreg gets the zombie arm off his leg. Dale and the dwarf hide in this bucket crane thing. As they attempt to sleep, a giant Undead Titan centipede crashes through the stairwell. The centipede goes after Dale and dwarf and they escape up the hatch into the tavern after fighting some zombies.

Kreg distracts the centipede with a bomb and the centipede comes back to check out Harsk, Kreg and Hatter’s hiding place. Eventually, the scratching stops and the group goes to sleep.

They wake and they feed the centipede the laser zombie head. It starts wildly writhing and vomiting up the rope. The group drinks some tea as they wait for it to die from the laser damage. Kreg drops down and attempts to inject the centipede. Harsk drops and bisects the centipede. They gather up the gold and zombie head and start to reunite with Dale. Dale tells them that there are rats up above the tavern.


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