Saturday Group 11/21/2015
In game date: 12/25
As the mold is growing very quickly, a purple swirl of smoke appears in a corner of the room. A human? sitting at the table drinking tea with the skeletal remains of hare and dormouse. The giant immediately looks at him. The human? takes his hat off and throws it at the giant, he calls himself the Hatter.
The vegetation begins to grow into flowers and taking over half of the room. Some spores cover the party in yellow. The chairs and rugs begin to attack the party. Luca gets stomped by the creature and is knocked unconscious. The Hatter continues speaking poetry and creates seven mirror images. Several members book it towards the door. Harsk breaks down the door and Luca slowly bleeds out. A mechanical facsimile of Luca remains as Gullycloak is pinned. Harsk manages to rescue Luca, and Dale gets bodied by furniture. Gullycloak heals Dale, but gets grappled as well. Harsk manages to destroy all the furniture and frees the rest of the party. Gullycloak heals his mecha leg.
The room is being vastly overgrown by trees and vegetation. The group makes their way up the trees. They find that all of the bodies seem to be coming back to life. The Hatter turns one of the zombies into a beautiful maiden, which starts making out with the other zombie. Several of them fall during their climb. The dwarves are losing their battle against the zombies. Gullycloak gets his neck bitten by the zombies, and Harsk drops down and uses the momentum to launch himself to Gullycloak’s side. Harsk immediately gets mobbed by zombies, but murders them immediately. Dale heals Gullycloak and follows Harsk up the trees, and Gullycloak makes it up the trees. Harsk finally reaches the top of the shaft. Luca joins him, but Dale falls into unconsciousness. The Hatter manages to shock himself and damages himself. Gully makes it up to the top as well as the Hatter. Only Dale is being pulled up the shaft, except for a zombie who hitches a ride. Luca kicks the remaining zombie off the cliff.
While the group is out of immediate danger, they are by no means safe. What dangers will they face with so much dungeon left to escape?