Wasteland Campaign

Can You Ever Be TOO Deep?
Getting Off Of The Shaft

Saturday Group 11/21/2015
In game date: 12/25

As the mold is growing very quickly, a purple swirl of smoke appears in a corner of the room. A human? sitting at the table drinking tea with the skeletal remains of hare and dormouse. The giant immediately looks at him. The human? takes his hat off and throws it at the giant, he calls himself the Hatter.

The vegetation begins to grow into flowers and taking over half of the room. Some spores cover the party in yellow. The chairs and rugs begin to attack the party. Luca gets stomped by the creature and is knocked unconscious. The Hatter continues speaking poetry and creates seven mirror images. Several members book it towards the door. Harsk breaks down the door and Luca slowly bleeds out. A mechanical facsimile of Luca remains as Gullycloak is pinned. Harsk manages to rescue Luca, and Dale gets bodied by furniture. Gullycloak heals Dale, but gets grappled as well. Harsk manages to destroy all the furniture and frees the rest of the party. Gullycloak heals his mecha leg.

The room is being vastly overgrown by trees and vegetation. The group makes their way up the trees. They find that all of the bodies seem to be coming back to life. The Hatter turns one of the zombies into a beautiful maiden, which starts making out with the other zombie. Several of them fall during their climb. The dwarves are losing their battle against the zombies. Gullycloak gets his neck bitten by the zombies, and Harsk drops down and uses the momentum to launch himself to Gullycloak’s side. Harsk immediately gets mobbed by zombies, but murders them immediately. Dale heals Gullycloak and follows Harsk up the trees, and Gullycloak makes it up the trees. Harsk finally reaches the top of the shaft. Luca joins him, but Dale falls into unconsciousness. The Hatter manages to shock himself and damages himself. Gully makes it up to the top as well as the Hatter. Only Dale is being pulled up the shaft, except for a zombie who hitches a ride. Luca kicks the remaining zombie off the cliff.

While the group is out of immediate danger, they are by no means safe. What dangers will they face with so much dungeon left to escape?

Wrassling Pigs

Wednesday Group 11/18/2015
In game date: 12/22-12/25

In Cobalt Lightning’s lair, Kobolds on top, 10-20 very young and 5-10 older wise dragons at Cobalt Lightning’s lair. They are most definitely cowards. Plenty of tunnels that the dragons crawl through. We also know they hate red dragons and maybe fire.

The party decides to head to Coptown. Sanura tries to get sandstone sent to Silotown and Ragdar promises that he will after all of this is done. During the night, a lightning storm begins to happen and RAAAAAAIIIIIIIIINNNN.

12/23 dawns. They travel! Night passes without incident.
12/24 dawns. As they get closer to the town, they have to resurface and travel to the town. They see longhouses come out of the mud. Pigs everywhere. The group tries to get some pigs and some kobolds are near the perimeter. Razzo and Garth scout out the area and find out the obelisk is on the base floor inside the mesa. Night passes without incident.

12/25 dawns. Some kobolds riding pigs come into town. Merchant caravan is being loaded with pig meat. Group 1 ’ports in, smashes up the place, and ’ports out. They get into the drillcar and drive away.

Balls Deep
The Life Engine has Activated

In game date 12/25

They hear a bell ring from the top of the inn and a gathering of people surrounds the statue and a sermon begins about the Faceless One. Kreg decides to address the crowd and attempt to let the party past.

They decide to go through the door after convincing the guard to leave. They find a guy that can’t see without his glasses. They move and go down the hole. Harsk knocks one of the cultists out and they write a note pretending that he fell and hit his head. They find some sort of record player that plays smooth jazz. They find some sort of machine that powers something, Harsk decides to turn on the machine and a pillar of white light begins to fill the shaft and blinds several people.

They manage to get down the ladder and everyone’s sight is restored. The group sees cultists running around in scuba suits and they see a giant gem in the center that Harsk believes is the cause of the blast of light. They go down the stairs to the right and find some kind of fire magic machine. Kreg and Gullycloak ride down the stairs and fall straight down. The rest of the group keeps going down. They see a lava lamp like machine and see a bunch of crazy dwarflike creatures and find out the machines in the deep like to get down and dirty and make horrifying gearbabies. Braceface decides to lead them to “The Great Machine.” They find a masturbation machine and meet a guinea guard in the bazaar. They go down a cart elevator operated by pigmen.

They go down a hall filled with creepy paintings into a room with a giant gold statue. As Harsk steps into the room, the statue animates. He begins a battle with the group and immediately knocks out Kreg and pins Harsk with his foot as he feels something changing in his physiology. Gullycloak heals Kreg and Kreg falls through the trapdoor and sees some sort of gyroscope.

Harsk is freed from the foot and sees that his legs have changed into some sort of steampunk machinery. Dale manages to use mirror images to avoid attack, while Mira gets entangled in combat. Luca gets knocked down the hole unconscious and everyone else makes it into the hole. After some healing, everyone is awake. Harsk throws the orb into the gyroscope. They are fully healed and their hair grows wildly. The mold seems to grow and begins to overtake them.

While the Life Engine has been activated, they are still in danger.

Tranquilizing the Train Transportation

Wednesday Game

In game date: 12/21-12/22

As the group discusses the constitution, they discuss their next options. They plan to mess with Quhan’s infrastructure by destabilizing the fast travel train. They use all of Orlaaz’s nitrous to blast their way to Shakerlow over night. The next day, they send Wayne and Sanura in to turn off the gate. The group manages to kill off most of the Kobolds and rescues the dwarves.
They take one of the kobolds prisoner and ask him to give them all the details about Quhan’s lair. Garth has another plan in mind and charms the Kobold to do his bidding.

2 days until the destruction of Lumbertown

Creeping in the Catacombs

In game date 12/24-12/25

The party comes through the portal, they argue about how to cure Luca, but eventually cure him, and kill the starfish.

During the night, Harsk goes crazy and attacks Mira. He acts very weirdly and hurts himself and the party as the party tries to figure out what happened. They eventually find a doll who claims that he tried to steal Harsk’s body. They curbstomp the shit out of him even after he surrenders. The rest go back to sleep.

During the night, a group of guys with gross, flayed faces thank the group for killing the doll. The group decides to hang out with the cultists and find that the White Wizards are in charge of processing all the magic items they found on the dead bodies.

Knock Knock nearly terrifies the White Wizards by messing around with a horrifying marble.

They keep going down and are approached after Kreg jumps up on a statue. They are offered a chance to talk about the “machine.”

Government Set-Up

Wednesday Group

In game date 12/15-12/21

Garth and Wayne work together to double-time craft the items. Fenrir’s Cloak of Resistance and Sanura’s Belt of Dex. Mayor Hal informs them that hundreds of people have set up camp outside and we can’t possibly feed them all. The Gilded Dawn symbols drew them here. They find out that the sword they grabbed was very valuable and set it aside for the party.

We find out that Quhan is pissed and is going to destroy one of our neighbors as a show of force. We also find out that people think that we’re going to activate another Eldritch machine in the east. Sanura sees the Blue King’s symbol and Garth destroys it. Sanura sends out letters to Quhan and letters to various towns near Cobalt Lightning’s territory.

They find out that one of the huts that the party uses has been used for carrier pigeons and so they plan to carry out an investigation on who’s been a traitor to the cause.

On 12/21, the group feeds the starving masses and attempts to find jobs for everyone. They plan to contact the Gilded Dawn for help as this was not what we agreed to. That night, the Batmen of the Gilded Dawn agree to help organize the town if we make a town constitution to make sure that nobody is oppressed. We also find out that Lumbertown will be destroyed by Cobalt Lightning in 4 days if we do nothing.

So Much Morlock Puke
Prancy Prancy Puke Puke

Wednesday Group 10/21/2015
In-game 12/14-12/15

They manage to make it to Prisontown on the first day. They see a lot of Dwarven sentries and Razzo and Sanaura sneak to the fence. Razzo speaks to a rat and they return to the party. The party dimension doors to the roof. Sanaura’s shadow sneaks into the first floor. There’s a big area filled with bullets. They dimension door down into the warehouse, but Sanaura slips and draws attention to herself. Garth summons some dire rats to draw the guards’ attention and Sanaura sends her shadow to cause some more distraction. Razzo sends his automaton to check things out.

They finally manage to all get into the shell and hunker down for a while. Unfortunately, sleeping is less than likely to happen. But they manage to do so anyways. They make it on 12/15. They see through Fenrir’s clairvoyance that the area is swarming with Morlocks.

They manage a plan to have Razzo and Orlaaz distract while air elementals swarm up the shaft, trying to distract O.S. Sanura and Fenrir dimension door into the vault and take the page. Garth ports in and touches the two, ready to go. Sanura turns into stone thanks to O.S.’s eye ray. Wayne takes the rod and pops out of existence as Garth ports the three of them out. They pop into the minecart and heal Sanura and kill a Morlock.

Orlaaz has been ramming around, killing Morlocks, but rams his way out of the place.

The group, against all odds, seems to have survived their encounter with Ocular Superiority, got the page, stole a rod and a sword, and we managed to steal two drillcars as well!

Pooping on the Populace

Wednesday 10/14/2015
In-game date 12/9-12/13

The group does a little shopping trip for various things such as paint and ghost stories, before they go off to Oasis to deal with a Varia problem. They will then move to intercept the prison caravan and hopefully intercept the Priestess of the Blue King. Garth asks one of the Bards about the Protean tracking Ziggy in a town called philphia. He also talks with them about the Priestess of the Blue King, who is raiding villages by the coast on her way to O.S., targeting anyone who doesn’t serve the Blue King. Philphia is 3.5 days north of Bloodcorn and populated by half-orcs, it sucks there and they eat sand algae. Orlaaz reveals that the Cyclowhip has a new coat of paint.

On the evening of 12/9, Garth completes the cloak for Sanaura. On 12/10, they come across a caravan, they find a bodyguard with an iron gauntlet. They find nothing magic in the caravan, but the gauntlet is able to meld to a severed arm and work as a stronger version of that arm.

Sanaura and Raven overhear what seem to be cultists of the Blue King.

On the day of 12/11, A sweet jump is made and they make it to the coast. Garth finishes his leeching book and learns a wealth of information. They manage to make it to Oasis. Garth learns that the Kingdom of Hampton was in the southwest, so that might be a good place to start with his search for Rihann’s artifacts. They learn that Oasis is home to gladiator battles and some of the party bet on the battles. Orlaaz offers to replace the bookie with a machine and makes some money off the fights. They go to the inn, which Orlaaz graciously pays for. Sanaura learns that monks are going around killing those with the Blue King symbols.

On the day of 12/12, Razzo fishes out some crabs and the townspeople react weirdly. The townspeople demand that they leave the town immediately. Razzo poops on the steps and Varia poops on the leader of the town. They then leave the town immediately.

Day of 12/13, Garth completes the engineering gloves for Orlaaz. 12/14 comes and the group are met with Batmen of the Gilded Dawn who want to negotiate a deal to get into Ocular Superiority’s lair. But we have to send out a symbol to the wasteland by aligning with the Gilded Dawn. As such, Quhan would be extremely peeved. They ultimately decide to align with the Gilded Dawn. They mention that they live in the Seacrest Mountains. Prisontown sends slaves into the lair to make the shells, if we sneak into the warehouse, we can use an empty shell to sneak into O.S.’s lair.

Drowning in the Dark
The best-laid plans of Harsk and Luca are still really dumb

Saturday game: 10/10/2015
In-game date 12/16-12/24

Spoilers: We lost a drillcar, but that trident is banging!

Harsk and Luca build a bathtub that manages to float in their attempt to float their way down to the Life Engine. They meet a man with bodyguards wearing iron gauntlets.that sells them some swamp shoes and top hat that seemed to dispense endless wolverines. He seemed to worship the Blue King and told them a parable of how awesome the Blue King is.

A few days later as they are travelling, Harsk manages to crash the bathtub and also loses his bitching plate mail. Three men get sucked into quicksand-like pits, they also come across a sand spider and eat like kings. Harsk sends the spider carcass through for Dale’s enjoyment

At nighttime, they meet a man in a bee suit. He says there’s a land in the south that’s very hot, dominated by the damned demons, a peninsula of Zorbon. The Mouth of Zorbon will eat you up. All hell is waiting for those who travel Zorbon’s land by demons. He says there was once a great kingdom with food as far as the eye can see. After the world ended, Zorbon showed up, so he’s been around for awhile. On the night of 12/22, they pull the drillcar through.

The next day, the drillcar manages to fill up with water. They manage to escape, but lose the drillcar. They then have to travel for 2.5 days on a forced march. As they slowly started to make their way, the water overtakes them and they begin to drown as their strength fails them after 24 hours straight of walking. Harsk realizes there is no way to save Luca and himself and bitterly decides to leave the man who almost became a slave with him behind, praying to Cayden Cailean for the strength to survive. Luca prays to the Blue King for the strength to live as the water fills his lungs, his face begins to morph into a fishy visage and the trident propels him through the water and he saves Harsk’s life. They manage to survive their harrowing ordeal and Harsk passes out, noticing that Luca’s visage and forehead seem warped by the blue symbol much like the cultists’ faces were. As the darkness overtakes him, he resolves to tell Gullycloak about it.

Once he wakes up, they attempt to board a log and use the trident to get to the peninsula. They begin to head down to the Life Engine. They see a ton of activity in the air as they travel down and avoid it. At night, Harsk tells Silotown about the events of the past week and that Gullycloak needs to fix this problem ASAP or Silotown will be in grave danger. He also retrieves the orb needed to activate the Life Engine along with some torches.

12/24 dawns and they are followed by some wolf-headed demonic creatures. They seem to have some sort of natural camouflage, but Harsk is barely able to see their shimmering forms against the desert sand. He manages to kill one of them, but the other manages to escape, leaving a trail of footprints away from them. Harsk deduces that it was probably a scouting team of Zorbon’s and that they should get out of there before more show up.

They manage to make it to a collection of dark spires emerging from the ground that seem man-made. They seem to have found the Life Engine, thanks to Luca’s mystical guidance. They see multiple entrances and enter one. As they see the stairs leading deep into the ground, they look to each other and then back to the hole.

Ziggy' musically keyed lair
bowie time

Wednesday 10/10/2015
In-game date: 12/8-12/9

We all portal back to silo town, Orlaaz sets up the silo town library. Bard Ross draws infinite rats. Wing babe and cat babe plot plots. Razzo communes with his captured spirits. Turns out all the merchants have iron hand monks. We set out for Rat town following Varia. We arrive in Renninn, place looks like day after outdoo music festival. We go to shady bar. The rats are kinda hive mind-y. Varia confronts Steve Albertson. Steve suggests Reginald Fullbright, “he’s the real threat!” We head to the purported concert location. The expansive underground hallway has chimes, first room has gibbering mouthers. They are quickly dispatched. Razzo introduced his alpha, a small robo car that blares the ghostbusters theme, oh Ralph. Room two has falling rocks. Room three has poison darts. The rooms become too complicated for me to note in accurate detail. Then constructs appear! They berate us for not understanding the confusing ding dong noises in the maze. We destroy them. Floor fires! Owie! Stone shape cheating through blocked off doors! We listen. We kill monkeys. Garth’s elementals make gross monkey mummy’s. We listen some more. We are very confused. Then we figure some shit out and make it to our private rock show. "Prisoning the blue king with the pages, can a god ever die? The elder councils his buddy red. Good dragons slain, red dragon alexstrosa is her name. Elder starting the right wars. Will the dark tide “conspiracy” flow. Meeting of friends. To decide the end of the world. Dark secrets with her would lie, elder makes machines. She brings the world straight to hell. Lightning striking the fish men. Humans burning everything." After the song we ask ziggy a bunch of questions to which he replied with questions. Then we got fed by the maze chef! JalapeƱo poppers!


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