Wasteland Campaign

It’s a long one

Timeline: 50 years AQB, several days pass (then we hop timelines)

Ketyl’s POV

As we screeched to a halt, our two druids and Lyc (sobbing profusely) disappeared and were replaced by Korbin and Cheera in a rush of darkness.

We decided to rest for the night after that terrible battle. Dan forged a note from the Kobolds claiming that they were completely safe. I also learned a startling, yet ultimately very anticlimactic revelation about Dan’s true Elven name.

We opened the train cart door to find a massive metal wall with lasers and fire-spewing dragon heads. We tried to send Dan in, flying and invisible, to get past the defenses, but he was nearly shot out of the sky. The others went to the front door and had much better success. Once we explained the situation, we were taken to a decontamination station to prevent infection by worms. As we were passing through a morbid trophy room, we learned that the entire town was run by a copy of one of the Saviors’ mind, Orlaaz’, which controlled the defenses and all the robots we saw through a massive mainframe. Apparently, the plague and the wars had killed most of the Saviors and all the townspeople, leaving only robots and a few Saviors left.

Eventually, we asked to see Gullycloak, but were directed to a ghastly skeletal Devil-like creature known as Roren. I had heard of his sexual depravity, but it was even creepier than I had imagined. He told us he would help us secure a meeting with Grimsbone, Gully’s enforcer, in exchange for Korbin’s help in finding a “sub” that would stay with Roren for 2 years for… well, you know. They signed a contract that would take effect in any timeline in 30 days if Korbin didn’t fulfill his vow using their blood.

Soon, we were whisked off to a meeting with Grimsbone, who demanded a trial by combat in order to meet Gullycloak. After we passed the trial, we met Gullycloak, and he didn’t recognize us. After some convincing, he gave us two possible choices on were to go next.

He told us that the plague came from Morael, and that Gullycloak had been searching for info of the location of Morael’s phylactery, but that it had burned in a fire in a library 15 years ago (in 35 AQB) and he gave us the coordinates. If we could find out where the phylactery was, we could go back further in time and then destroy it so that the plague would never happen.

He also told us that the greatest bard of all, Ziggy Stardust, could have more information for us to go on, but that he had disappeared without a trace 25 years previously (in 25 AQB).

He then gave us the location of Orin’s digging site where the time machine was supposedly buried, before Gullycloak collapsed of undisclosed illness and died before ascending to become Ashava’s right hand. He told us that he would go back in time to inform us of our destiny the first time, giving us a nice little time loop.

We then headed to Orlaaz’ workshop, where we were given a hot air balloon that ran on hair for some reason. We also got a few of his prototype inventions, including a megaphone for me so that I could spread my song to a wider audience. Talk about lucky. So we travelled for a few days to the dig site and met up with Orin.

He seemed very confused, so I guess this was the first time in his timeline that he met us. After we explained the situation, and that he would probably be stuck in the time machine forever in order to save the world, he reluctantly agreed to help us.

Finally, we decided that we would go to 34 AQB, or one year before the library would burn down, to give us more time to find the info. We climbed into the machine, and off we went!

Kobold Tower Blues

Time frame: 50 years AQB, Same Day

Ketyl’s POV

I hear the train a’ comin’, it’s roaring through the sand
And I only seen the zombies a’roamin’ ‘cross the land,
I’m stuck at Kobold Tower, without a bike to drive
But those zombies keep a coming, will we all survive?
When I was just a baby my mama told me. Son,
live to fight another day, don’t help those who can’t pay.
But we had to find that silo, so we could save the world.
When I hear those zombies moaning, I see our fate unfurled.

In SIlotown, there’s rich folks eating in a fancy dining hall
They’re probably drinkin’ coffee and having a big old ball.
We were slinging spells and arrows, far as the eye could see
But those zombies keep a comin’
And that’s what tortures me…

Well that train, it finally landed
So you know what we had to do
We said “Lyc, push that button,” “Ok, since you told me to!”
Firing into the sunset, to the Kobold’s dismay!
And we let that lonesome whistle blow their screams away…..

More Worm Zombies!

Time frame: 50 years AQB, 2 more days pass

Ketyl’s POV

As we were cleaning up after the battle, Korbin appeared in a burst of moonlight.

We tried to explain what had happened but he didn’t quite seem to get it. He and I determined that it would take 12 hours to repair the car. Partway through the day, we were beset by more zombies.

Most of us tried to get Korbin to avoid fighting them, but he was particularly bull-headed (heehee) so we just let him go after them. Eventually, he realized they were a true threat and asked for help, so Kronk and I helped him out so he wouldn’t die again. Lyanna cured him of his worm infestation.

We managed to avoid another attack by the zombies and finished the car. Throughout the day, we blasted through a horde of zombies, nearly losing Cheera overboard after she lost her balance.

We also came across a tree surrounded by some weird people who were bent on protecting it and tried to get us to eat its’ sap. Pretty creepy, so we moved on.

Finally, we came upon a bunch of Kobolds from the gang Cobalt Lightning. They claimed that they were trying to repair some kind of fast-travel train station that would get us to Silotown instantly. Apparently, their leader, Qohan, had left a long time ago to destroy the zombies and never came back. He was also very emotionally unstable, apparently. We agreed to protect them from any zombie attacks. If we can get out of this green-sky hellscape faster, sign me the hell up.

Sure enough, we began to see zombies on the horizon and fought a few of them off, but we had many more to defeat since the repairs could take an hour or two more.

Cultists and Hair-Fueled Vehicles?

Time Frame: 50 years A.Q.B., 1.5 days pass

Ketyl’s POV

We headed out into the wastes and quickly came upon a drum that allowed us to move more quickly through the wastes. We now had a little less than two week’s journey to Silotown. We came upon some really tough undead that spit worms at us but we managed to defeat them. We also came upon a man who claimed to be from Rennin, also a ruin by now.

I guess that means mother is definitely dead by now. She wasn’t young before having me in the gutters of Rennin, the drugs didn’t help with that, and more than 50 years had passed since I had seen her. And then all this… perhaps Dad is still alive somewhere considering how slow elves age, but there’s no guarantee. Mom had told me how he had always kept her on her toes with his magic tricks before he became cruel. I don’t want to even think of the implications of a man like that having charming or ensorcelling magic. I hope the bastard is dead.

Part of me still wants to see Rennin again, but we had to keep moving. We have a larger mission than my childish parental issues. They would just laugh it off as a “Cat’s in the Cradle” situation anyway.

Eventually, we met up with one of the Silotown Saviors, Razzo, who tried to get us in on a deal to buy some ghosts and dune buggies, but his prices were way too high. He told us of how he kept ghosts prisoner until they performed services for him, even ghosts of children. I considered purchasing a few so I could release them once we had safely reached Silotown, but I couldn’t afford to be generous… plus perhaps they’d be saved if we saved the world anyway.

After a night of sleep, we set out on the path again. We came across a strange vehicle, and found that it was powered by hair. Next to some skeleton with a cowboy hat and a sheriff star pinned to his jacket. A note signed ‘D’ said that he clearly didn’t make it to where he was going, so we could take his stuff.

After some work, we managed to get the vehicle moving. I was taught how to drive it by Kronk, and I was doing pretty well for a while. It was nice feeling the wind blowing through my hair after the dry heat of the wastes. Unfortunately, I crashed it into a ritual full of what looked like cultists. They seemed to be stuffing corpses full of insects, presumably they were at least partly responsible for the undead menace.

Unsurprisingly, they did not take my offer of peace and attacked us. Without Korbin there, we had nobody to draw the attacks of our enemies. One of them was so powerful, using magic like I had never seen. That sleet… even the blistering heat of the wastes were nothing next to the chill freezing my bones. After we managed to beat a few back, he disappeared from existence. I had assumed that he had teleported away to report to his superiors, perhaps even Morael. How foolish I was. He had turned himself invisible, just as I had with the frost giants.

So stupid of me not to consider that possibility, and it nearly cost several of our party their lives. Even with the blessing of Ashava, we will not keep getting lucky forever.

Forgive me for going off track mid-fight, but something has been nagging me for a while. A time travel paradox happens when something is changed in the past that would affect someone’s present situation. For instance, say one or more of us died for good. We would complete our quest as normal and set ourselves up for the future to preserve the time loop. We would do this by setting up a “prophecy” with all of our faces, presumably with an artist so that our faces are recorded on that scroll. Let’s call them group A and our current selves group B. The original members of group B saw all of them depicted in that painting. But if one of group B dies for good before they can be depicted in the painting, then it changes their whole reason for going on the adventure, causing a paradox.

Further, say everything goes off without a hitch and we save the world. What happens to us? By saving the world, we’ll have negated our whole reason for going on the quest as the world would never have needed to be saved.

And even if we somehow don’t cause any paradoxes that destroy us or our family or whatever… the people of the future, Iona, Razzo, all the people in the monastery… by changing the present, or their past, we would be wiping out this version of them. While there aren’t many people left, changing the events of the timeline will effectively be genocide on this timeline. Sure, we’ll be saving many more people in the process, but does it excuse effectively killing all of the remaining people of this world? This is a far heavier burden than I anticipated, than any of us could have anticipated.

I guess we don’t really have a choice or any way around it. Not everybody can fit in that time machine and they’d be effectively trapped in it like Orin currently is. I can’t say I understand all of it, but we’ll have to do it, morality concerns be damned.

Sorry, had to get that out of my system.

Anyway, I managed to get rid of his invisibility with my faerie fire and took him out without much fuss. We mopped up the last few and took a look at our vehicle. A part of it had broken off in the crash, hopefully it could still run. We searched the bodies of the cultists for any clues and only found some gold and some scrolls.

No clues, a possibly broken vehicle, and a whole lot of time between us and Silotown. This would be a long trip.

Days of Present Future

Time Frame: ???, 50 years A.Q.B.

Ketyl’s POV

(In order to make things clearer, from now on, I will be using B.Q.B. for “Before Quest Begins” and A.Q.B. for “After Quest Begins.” Time travel will be far too confusing without a timeline.)

I looked around the vessel. Strangely, it looked bigger on the inside than I would have thought. Orin handed us a pamphlet that explained how we should handle time travel. He remained pretty dodgy, advice-wise, which is probably for the best. Don’t want to cause any paradoxes that might screw him or us over. He told us to make our way for Silotown once we landed, but that he had no idea where we end up, only when. Specifically, 50 years into our future, what he called “the end of things.”

When we landed, we came across a small village and we were soon beset by devils. After a long battle, we managed to finish them off. We were approached by some kind of powerful devil who offered us a deal. He told us we were in Tarathel, a country formerly populated by angels that were torturing one of their own kind to provide for everyone. They were overthrown and the devils took over. However, Iona, a powerful paladin of Heironeous, had raised an army that kept the devils stuck in Tarathel, unable to pass to the lands beyond. His offer was to play piggyback in one of our bodies in order to be smuggled across and, in return, he would guarantee safe passage and the ability to resist some form of damage, like he had.

Obviously, a deal with a devil is something to be vary cautious of, so I tried to fast-talk our way to a much better deal that I would eventually renege on, a classic scam that any child of the gutter would know. While Korbin ruined this plan with his recklessness in accepting the brand, we still managed to get a tidy sum for each of us on top of the gift thanks to my negotiating. I didn’t want to make a deal with devils, but fighting through an entire country of devils seemed difficult, at best. I wasn’t going to risk any of us dying, certainly not Lyanna, if I could avoid it. And if I’m making a deal, you’d best believe that I’m going to profit from the deal.

However, Ethel was furious that I was even considering the deal, going off in a huff. Her stubbornness is really getting in the way now. Cheera followed her, powerless to resist her aunt’s whims. Although Cheera isn’t much younger than I, she was still a child in many ways, unable to go against her family.

Further, that nutty woman brought up my mother, claiming that she would be ashamed of me. While I managed to brush it off, her words stirred in me a cold bile. Mother… dead to the world as she was, I could care less what she would think. After dad left, she spent all her money on booze and drugs, even resorting to prostitution, until… I had to leave, even at my young age. Anything was better than with her, or so I thought. The streets… are far worse than anything you could imagine. For a child… I suffered unspeakable things. But I survived, and that’s all that matters. I don’t know what happened to her, but it doesn’t matter now. Survival and profiting off a good story, that’s all that matters now.

I shouldn’t let that old bat’s words affect me so much. I know she can only think of her own morals and projects them onto everyone else. Regardless, she had to rejoin us for the quest so she’ll just have to deal with it.

As I looked upon the pentagram carved into Korbin’s fur, I felt a twinge of concern. He may be a bit dim, but I had planned on him being the sacrifice should this plan go south. I certainly wasn’t going to accept the brand and I knew he had little impulse control. I looked over the others as we walked: Sol, calm and collected as always, presumably a side effect of that metal body of his. Kronk, a fire burning behind those gentle eyes. Cheera, her eponymous mood would keep us going in the dark times to come. Enna, quiet and shy, but you can always trust a fellow urchin to look out for herself. Lyanna, a woman who asked for none of this, hefted the fate of the world on her shoulders. And Ethel… much as we may disagree on our methods, she could be trusted to protect the others, even if it claimed her life.

We finally made it to the wall, glorious and radiant. We were approached by angels, who seemed surprised that humans were alive in this country for old devils. They immediately saw the brand on Korbin’s chest and whisked him away for quarantine. They led the rest of us through a secret tunnel to a hall on top of the mountain with many paladins, monks, and clerics training to protect the wall. As we met up with Korbin an hour later, Iona met with us. After I explained that Orin had sent us, she warily replied that Orin had been considered dead for nearly 15 years. I have to keep a note of that, in 35 years, Orin will either die or go missing. Anyway, we explained that we were time travellers, and that Orin had told us to go to Silotown, hoping to find something we could use to fix the problems of the past.

She settled down and, at dinner, she told us everything that had happened. After Shao Khan’s death, Moldark had declared war on the south, sending waves of vampires for decades. By the time SIlotown had won, they had taken many casualties. But suddenly, they were accosted on several fronts by Morael and some worm-plague that he developed, a resistance group by some person known as the Elder. We inquired about Louis Arizona, and she replied that he was the leader of the Drow, but had no idea of what his involvement was. The wastes and the Northern Kingdom had succumbed over time, with nearly no life left outside those walls. Just hordes of Morael’s undead were left. Further, no word had come from SIlotown in years. This monastery may be the last refuge in the world, for all we know. Nonetheless, the compass pointed to Silotown, so we have no choice but to try and avoid the undead. It would take us days, perhaps weeks on foot. I knew I would never take that old cart and donkey for granted again.

Seeing our determination, Iona knew she couldn’t stop us and she offered us a place to rest for the night and whatever supplies we could purchase. She told us that she would help more, but she couldn’t afford to take away protections from her students at the monastery. I can’t say that I blame her, much as I wish that I could. Even if we succeed and this entire timeline is destroyed, she won’t ever know that world in which we succeeded. That thought gave me pause. If we succeed, this timeline’s version of people will be essentially wiped clean. A genocide of the highest order. Even with all we’ve done, nothing could compare to the mistakes we could make with time travel. We all bedded down for the night, but I doubt that sleep will soothe my troubled mind.

The Camp of the Frost Giants


Ketyl’s POV

I’m not going to lie, all these flashes of moonlight causing my party members to appear and reappear is getting really annoying. Some other bearded guy walked into the citadel we were staying at. Korbin seemed to know him as Kronk, so I guess he’s joining us? Apparently, he’s a druid.

As we headed out, we experienced some snow fall. One day passes without incident. Korbin set about making some strange contraption.

Another day passes without incident. We captured some gnome who was a slave to some giants who forced him to build something. We forced him to take us north. Apparently, Korbin created a cover for the wagon. I was actually rather impressed as I had thought Korbin reckless and perhaps a bit dim. I’d have to revise my idea of him to just reckless.

After some time on the third day, we saw a few camps and the compass pointed directly towards a cave on the hill where treasure was being held. We set up a plan where Grimaldi and I would sneak into the cave while Kronk would set a fire by the southwest camp as a distraction.

As we make our way to the hill, we see and hear an explosion coming from the southwest camp. So far, the plan is going off without a hitch. Now for Grimaldi’s insane plan. Wow, his plan was terrible, but somehow it still managed to work.

We still had to fight off some giants and their dogs, but I managed to slow them down with some overgrown plants. I quickly turned myself invisible to avoid being targeted. Suddenly, I saw Korbin pushing boulders down on one of the giant. Dan managed to make one’s head explode, I better keep an eye on him.

The others drew the enemies’ attention while Dan and I managed to make it into the cave. We saw this strange contraption among all the treasure. While I would have liked to sift through our spoils a little bit longer, we heard a hoard of frost giants approaching at high speed. A man opened the contraption and told us to hurry. Everybody managed to snag something before piling into the vehicle. I managed to snag some sweet studded leather and some kind of wondrous cloak.

The man pressed some buttons and we were suddenly taken away from the cave and I had no idea where we had gone. What was most obvious was the robe covered in what appeared to be swivelling, unblinking eyes. His skin had a strange metallic sheen and he had green hair and eyes. I recognized him from stories of the Silotown Saviors, but I couldn’t place which one he was.

He was clutching his side, a gash staining his hand and robe. He seemed rather confused, asking what had happened recently. We told him what had happened so far and he asked if we had met the Elder or Louis Arizona yet. Seeing our confusion, he cursed, saying that he’d altered events by telling us and now we had to encounter those threats. At this, I knew that my theory had been correct. Time travel shenanigans. If I played my cards right, this could be an even greater tale than Ziggy’s tale of the Silotown Saviors!

He told us that he would be taking somewhere in this contraption. Or rather… someWHEN. Is that the proper way to say that? Had we entered a time machine? What would happen next?

Uh-oh, I just realized we left Leeloo and the cart behind. Hope we can find her later.

Pursued by Owlbears
Ashava used to be human? And has a brother?


Ketyl’s POV

As we entered the room of the Trial by Combat, the door closed behind us. Classic. Korbin pulled a lever, spawning a bunch of gross things and a demonic gorilla.

After we took them out, we freed a large, angelic being who told us he was the brother of Ashava. He told us the story of Ashava and how she ascended to godhood. When we opened the tomb, we were given a note and some sort of compass that would lead us to some kind of thing that would allow us some payback against Moldark.

We met with a merchant who told us of a cleric who could cure our lycanthropy to the northeast. As we travelled by donkey cart, we were pursued by owlbears. We managed to avoid it for awhile, but it got stuck. Korbin jumped out to distract the owlbears while Cheera jumped out to get the cart unstuck.

Unfortunately, Korbin fell and was eaten by the owlbears as we escaped. And then, Korbin reappeared in the cart with us with an owlbear beak stuck in his shoulder. As we reached the cleric’s domain, we were cured of our lycanthropy. Praise Ashava for curing us of our affliction. We decided to spend the night to avoid more encounters with owl bears. I spent my time performing for the children.

Tomorrow, we’ll be on our way to the north, where the compass was pointing. The snowy tundra awaits us.

Dancing in the Moonlight


Ketyl’s POV

As our group travels down the road, we see a dishevelled woman with a trapped raccoon run up to us. Apparently, Cheera knows her as Lyc. As we met up with the others, we told them about our curse. We rest for the night to get a fresh start.

Suddenly, Lyanna, Sol, and Grimaldi disappear in a flash of moonlight.

We went further into the crypt. Corbin insisted on us being under some painting to shield us from moonlight. As we went through a secret door, we saw a chest full of treasure. We debated over the morality of stealing from the crypt, but ultimately decided against it. As Corbin walked into the room, he sprung a trap, sending falling rocks crashing down on us. Most of us dodged out of the way, but Cheera had her leg trapped. We were then attacked by white corpses who claimed that they had been waiting to eat us.

After the fight, I felt overwhelmed with the need to steal. I grabbed the ring and the belt and put them on. I felt more comfortable and stronger. Clearly, I had the right idea.

At some point, Enna appeared in a flash of moonlight. I honestly don’t remember when, as I was a little zoned out.

As we go through a hallway, Dan is accosted by a spirit that he drags out of the water. To our surprise, the spirit stops attacking him and thanks him for helping.

We come into a dark room and keep falling off these narrow rails. We finally get across, though Dan unfortunately died and reappeared in the next room.

I found another secret room with a treasure chest underwater. I wanted to go in and get it, but Cheera convinced me to let her do it. As soon as she jumped in, she was attacked by some sort of sentient water creature. After a long battle, I was scolded for my greed.

Hypocrites, the lot of them. Willing to murder people over a slight, willing to steal from corpses and innkeepers who gave them rest. But taking spoils from a chest after we fight a battle for it is where we draw the line? Especially considering this is clearly a trial. Trapped rooms, puzzle rooms, saving a ghost, impossibly dark balancing acts?

I won’t talk about it more because it just makes me more upset.

We come back to a prayer room where we dance to honor Ashava. Against Corbin’s greatest efforts not to help, we manage to open the next doors with our dancing.

Suddenly, we came to a pair of doors with the words “Trial by Combat” above. As we pushed open the doors, what sort of foes would we face next?

The Werewolf's Curse


Ketyl’s POV

Grimaldi appeared and we filled him in on what happened. We began to head to the crypt. On the way, we came to the charming town of Lupinport. Ethel seemed to go off, probably to drink. I chose to replenish my coin purse, so I looked around for an easy mark. Found a guard whose attention seemed to be lax, lifted some gold and a silver arrow. Guess the warnings about lycanthropes weren’t for nothing.

Grimaldi and I make some money off the people as a group of sketchy-looking men start gathering around the exits. Dan starts performing his magic. Luckily, they move out the back door after Korbin talks to them.

The next morning, we met with the mayor. He was a douche, so I stole his stuff. Then we told some people that the mayor was attempting to leave people. May have started a riot, but that’s not important. We got some provisions from Goblin Gary at a steal, and we followed Korbin, Dan, and Lyanna out of town.

As we travelled down the road, we were ambushed by some werewolves. I cloaked them in some Faerie’s Fire and started cutting one with my silver dagger. Slowly, it became clear that we were being overwhelmed. I was used to being far from the front lines and I could feel the werewolf’s curse struggling to take over my mind. I’d have to get cured soon or I’d become a danger to those around me. As we finally took the rest of the werewolves down, we were exhausted. But we couldn’t stop, we had to catch up with the rest of our party so that we could rest and be cured of our ills.

A Hopeless Place


Ketyl’s POV

Cheera reappears while Sol and Enna disappear in a burst of moonlight. We caught her up to speed about what happened while she was gone.

Dan’s weird pet kept scuttling around, I guess Dan can see what he sees. We came across a barred passage that Korbin was too impatient to saw through. We came across an aberration of tentacles and bulbous flesh. Cheera struck a mighty blow, cleaving flesh from the creature in a wide arc as green bolts flew from Dan’s fingertips. Korbin charged the creature, knocking him directly into Cheera’s blade, cleaving it in twain.

Dan finds a way into the servant’s quarters by tying off a rope down the pipe. He further creates a distraction which allows access to hallway near the courtyard. We try to convince some guards to take us to Shao Khan, but I had to charm one of them. The other guy was not quite as agreeable, so we had to kill him.

As we reach the throne room, we see about 20 vampire spawn being nailed to crosses, including Shao Khan. On the throne is not Shao Khan, but Moldark. 12 vampires, dressed as nobles, including Lord Preibus and Lord Bannon, are overseeing the overthrowing. We are welcomed in, as they believe we’re still down for this.

Korbin charges, slitting his wrist, and slamming it into Shao Khan’s mouth while simultaneously pulling the stake out of Shao Khan’s chest. Dan, Cheera, Lyanna, Enna, and I bolted while Ethel attempted to stay behind and help Korbin. Frankly, I think Korbin is insane. Old rulers are overthrown all the time. We did our best, now we have to protect Lyanna. I can only hope that Ashava will protect them and Shao Khan.

We were pursued by bats, but Cheera tried to slow them down so we could escape. I don’t know what happened to the others, but I was surrounded by vampires and suddenly the world went dark.

I woke up on a strange, rocky landscape only to be informed that I had just died. Dying is a strange sensation, not much different from falling asleep. As I looked around, I saw that my companions were there, including Lyanna. Apparently, we had all died in our attempt to escape. Gullycloak, the apparently former High Priest of Ashava, told us we did very well. We pointed out that we had failed pretty miserably and he waved it aside. He claimed that he was looking out for us, and would be meeting us soon for the first time… but that he wouldn’t recognize us. Ethel and Enna seemed more upset than the rest of us, claiming that they didn’t even believe in Ashava and didn’t appreciate being roped into her game against their will. Unfortunately, the proof is in the pudding and that’s just how stories go when gods get involved.

Suddenly, we began to wake up on cold slabs, covered in funeral shrouds. A young pageboy in Ashavan robes began to speak to us, claiming that he was the new High Priest of Ashava. Apparently, Moldark had been busy, slaughtering every one in line to be High Priest until someone gave in and approved his ascension in the name of Ashava. This boy had managed to get our bodies and equipment back as part of the deal. Pretty impressive, if you ask me. He revealed a sealed tube containing an ancient painting. Apparently, there was a prophecy of Ashava’s Chosen One, a messiah who would save the church from the bring of destruction. Supposedly, she was due to return right now. Not only was this Chosen One a dead ringer for Lyanna, but the rest of us were in the painting too. Even Grimaldi and Sol, who were not originally with us when we entered Sanctuary.

This boggled our minds. Was our coming truly predestined? Was it a coincidence? I think it’s some form of time travel shenanigans. Whatever it is, I can’t let a story like this go, so I was down for whatever. Apparently, Ashava would be protecting us, as our deadly wounds had been replaced with deep scars. Who knows how many times we’ll be rescued like this though.

After much deliberation, we asked about the status of Shao Khan. Sadly, Moldark had strung him up to be destroyed by the light of day and there was nothing left.

We determined that our next course of action was to journey to the burial site of Lyanna’s doppelganger. Hopefully, we would find some form of instructions as to what we should do next.


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