Wasteland Campaign

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Andrew's Notes

Last time:
The group introduced themselves on the road to silo town with the merchant max. stopping for provisions the group found; ramps! Blood! Rats! More ramps! More rats! Fleeing! Magic life engine orbs! We found a cart and a raven told max he’s about to get wasted. Den tried to stay and fight, but was forced to join the others in the rope trick pocket. Max got wasted by ninja commando dick holes. The group sets out for silo town with max’s body to find his brother and the map that will lead them to the engine. Last time!


Last time:
The gang travels. Meets Andy and his metal armed friend, heat wave guild. Stopped at noon under rocks, and. Camels!! Coco the camel. Ponticus sang a song about scorpions to the east. Giant obelisk with clicky clacky and hum hums. Then a quiet guy came out. Late night camp near clicky clacky scorpions. We talked about our pasts around the fire. Pablo painted Den a picture, and the next day, scorpions!! Den dies! Everyone tries really hard to bring him back! Including the DM! Weird! Dack, Harsk, Lyra, and Den all unconscious. The group makes it to silo town!
Last Time

Hungry Lycnathropes

Last Time!
Aravin finds a suspicious chest of heal potions. We meet the one armed leader of silo-town. Hal, he explains the goblin problem. He tells us of alister who left to the north. We tell him we will stay and present a show of force against the goblins while we search for max’s brother. We decide to kill all the goblins. Aravin has sex. We spend a day relaxing in silotown. When the goblins show up, they have poor attitudes. One spits on daks velour, and he attacks. We kill all the goblins but one dog gets away, Den gives chase, with the rest of the party close behind. They catch the dog and then locate the goblin hideout. The group is horribly outnumbered. Grimstub eats Sam. We tried to sneak around, but the dogs sniff us out and harsk barters with grimstub we leave with SAMs body and belongings.

Clever plot device

Last time:
Hal shows us a clever plot device magic thing, we decide to wait for the goblins in silo town. Izzy tells the tale of zorbon. When grimstub returns in the morning for his food, the group destroys his gobs, and izzy scares GS away with a balor. And a tale of how he is a great sorcerer. Everyone spends the day scavenging, and an epic performance battle between izzy and Dack ensues at the night time campfire. The group heads north along the river, finds a spear and corpse. Cold night. Days travel.
Nice try hole!

Exploring Dark Holes

Last Time:
We test the Telly to get wilven to the hole. We explore an ancient gnome place. Statutory violence. Cuby goodng jrs.

See map for detailed drawing of our encounters.

Carrion Grant

the group leaves the dang hole with a stinky trader named P something. Festival at lumber town. They meet and capture a giant vulture, Den names him Carrion Grant. They survive a sandstorm, harsk makes a slashy slash at a member of the ball lightning merchants. We get a lovely performance by a river rat thespian. We arrive at lumbertown. Giant heavy metal river roller. Den makes friends with the heavy metal goats, Kregloski stays up all night mixing potions, dack gets a sweet new sword. The next morn the group kicks major hardcore ass at the lumber jack games. Everyone is super impressed by the performances. Lulu gets lucky with big Tom. Everyone enjoys hearty portions of hawk speagle. Black corpse and Den make buds.

Last time.

Dack's Foot Fetish

Last Time:
The group trades a small portion of their wood for some meaningless possessions in lumber town. They begin riding down the river on the logs and are joined by Ariel and the wet dress brigade. They meet Rex Mandy, the Dog headed. Harsk promises a service to the ball lightnings. Dack pays for Harsks debt. Pepoka dances on a log. Everyone seems to dislike her. Harsk wants to kill her for taking what she needed from others. Kinda Ironic. Leopold from the thunder hates dwarves. Den gets some ink and paper. We arrive at the dang hole and smokey kobold chaos ensues, it’s real smokey ya’ll. Wilven steps aside to get real smokey. Skeleton poker chaos ensues. Slime foot chaos ensues. Red glass balls. Kobold statues, and our new friend Luca is turned into stone. Whoops. Den sets off a bunch of killy traps. Double Whoops. We find some stuff in the lab! Ray gun? Wait. what the hell? A Ray Gun? There is a control panel, and a… NO! FUCK THAT! A RAY GUN!!!

Traveling is a bitch in the Wasteland

We all arrive back in SiloTown to deliver our Lumber goods. No sign of Allistar, though we know he is attempting to reach Trefflin – A wasteville crammed in the mountains to the North East. Izzy suspects that Upper Trefflin might be a more affluent area. Hal gladly accepts Lady Ariel and her Bardess’ into the SiloTown family. This is a great improvement from their previous home at Hotcourt.

Relaxing for 5 days, Dak licks his wounds, Kreg finishes the Riverside filtration system, Lulu brews a batch of dwarven beer, Izzy and Raven hang with the Hotcourt bards learning new bard tales, Raven tickles Le-annne’s heart, but can’t seal the deal, Whipser finds the old people and learns more history.

The gang heads northbound with Blago and Shimdot (the town help). We want to find Allistar. Not too long after the departure, we encounter Spiders. They are squashed with small difficulty. The hungry Chicagan’s cross our path and we send them to SiloTown for rest and food. We met Sphinx the sphinx at the end of the sandstorm, and engaged in a riddle battle. We did not lose, yet, we did not win. We went on our way unharmed. Yetgot the minstral passed by and sang us a song about Allistar and his struggling trip northeast.

Late one night we overhear another campsite. It is a bike gang of Minotaurs and Goblins. Kreg dressed up as a goblin and tried to infiltrate the camp with very small success. The angry gang rev’ed up and went searching for the infiltrators. The remainder of the gang was found and paid tribute to the Moonriders. Izzy slept scared in a hole. Den wasnt around to get a Moonrider tattoo.

When the gang returned to their camp, they set off the landmine left by Kreg. With the death of a few, they rode of in anger toward Grimstub.


Harsk and Dack go on a adventure.

Harsk and Dack set out for Truffula Trees with Shimdot. We discover a broken wagon that fell off the path and spend the night. Dack discovers a secret compartment with stuff in it.

The next day we see a jumping halfling who yells about snakes attacking. Dack shiskabobs the snakes who appear to be flaming. The Halfling hires us to investigate a ruin we accept and head to the ruin. Bear skeletons! Halfing down, Dack down we make it into the hole and Dack is back up.

We headed into the hole and begin to investigate the seemingly empty dungeon. Dead guy at the bottom of the stairs. Plant Zombies they are dead then a barb makes Harsk weak and we struggle up the stairs and use the portal to return to the group.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.